[Testing] Fwd: Testing summary - 15 November 2008 Wellington testers

Seth Woodworth seth at laptop.org
Sat Nov 15 02:02:03 EST 2008


Thanks for testing Tabitha! (and team?)

On Sat, Nov 15, 2008 at 1:50 AM, Tabitha Roder <tabitha.mail at gmail.com> wrote:
> "Tabitha Roder" <tabitha.mail at gmail.com> wrote on 11/15/2008 02:42:25 PM:
>
>> Memorize-28 (Carl led test)
>> Wiki page exists and has description of activity. Has screenshots.
>> Behaviour matches description.
>> Test page exists.
>> Further information to come from Carl, but here is a start.
>> Collaboration of up to 4 XOs. Found that XOs joining part way
>> through game did not synchronise correctly. So if a pair had already
>> been identified by another XO the new XO did not see the cards won.
>> It also stopped the process moving correctly between each players
>> turn, so each XO shows that it is a different persons turn.
>> Sometimes it crashed the game and no one could turn over the cards.
>> Activity still running as can restart game. (Game state is not
>> updated on client if the state has changed between the player
>> clicking join and the player actaully joining the game. Result: New
>> player is out of sync with with rest of game.)
>
> Screen Rotation - Partial success. Rotation is operative however in the the
> "portrait" portions the memory grid squares are not correctly resized and
> overlap at the edges. The assigned hardware button operations are not best
> fit for screen out/keyboardless operations. i.e. it is difficult/impossible
> to select any memory square in the grid using just the hardware buttons.
> This assumes of course that keyboardless operation was part of the original
> design spec...
>

If it wasn't a part of the original design spec, it should be!


> Load/Save - Could not easily find a newly created game grid. Instructions
> indicate that the grid is stored and accessible from Journal however this
> did not appear to be the case initially. The test unit had an SD card
> inserted and it was found that selecting the SD card and then seleting
> Journal in the Load menu would then refresh/show the saved game grids.
> Selecting the saved grid was successful and game could be played.
>
> Feature request - Game side panel shows correct match counts. Might be nice
> in a multiplayer game to have a popup or similar indicating who got the
> most correct with option to start new game. Avoid terms like "xyz won".
>

What we also refresh the count if it get's too high?  having 50-1
would be as disheartening as XYZ won.

> General XO comment - I might be mistaken but I recall that the
> circle/rectangle key in the neighbourhood/friends key block used to step
> through the open activities... It now just seems to go the the last opened
> one. Getting the step/tab capability back would be nice.

I think that Alt+Tab will cycle you through the open windows, but I'm
pretty sure this is highly dependent on build.

Pressing the Activity (circle and square) button is supposed to bring
you to the currently open activity.


All the best,
Seth Woodworth


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