[OLPC-Games] (no subject)

Wade Brainerd wadetb at gmail.com
Tue Jan 8 10:49:33 EST 2008


Thanks for the correction SJ :)

I finally wrote a Wiki page about extending PyGame (and Python in general
really) with C++ using SWIG.

http://wiki.laptop.org/go/Extending_PyGame_with_C%2B%2B

On Jan 7, 2008 5:52 PM, Samuel Klein <meta.sj at gmail.com> wrote:

> On Jan 7, 2008 1:55 PM, Wade Brainerd <wadetb at gmail.com> wrote:
> > Hey Zach,
>
> > Regarding rendering, the XO screen is 1200x800 16bit color (r5g6b5
> format)
> > which is pretty high resolution for realtime work given the processor
> speed.
>
> I think you mean 1200x900 (and 600x450 for half res).
>
> To Zach: welcome!
>
> SJ, an eyebeam fan.
>
>
> > I have had good luck with working in 1/2 res (600x400) 32bit a8r8g8b8
> color
> > buffers, and then using an optimized upscale / format conversion with
> dirty
> > rectangle management to display the images.
> >
> > Best regards,
> >
> > Wade
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>
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