Thanks for the correction SJ :) <br><br>I finally wrote a Wiki page about extending PyGame (and Python in general really) with C++ using SWIG.<br><br><a href="http://wiki.laptop.org/go/Extending_PyGame_with_C%2B%2B">http://wiki.laptop.org/go/Extending_PyGame_with_C%2B%2B
</a><br><br><div class="gmail_quote">On Jan 7, 2008 5:52 PM, Samuel Klein <<a href="mailto:meta.sj@gmail.com">meta.sj@gmail.com</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
On Jan 7, 2008 1:55 PM, Wade Brainerd <<a href="mailto:wadetb@gmail.com">wadetb@gmail.com</a>> wrote:<br>> Hey Zach,<br><div class="Ih2E3d"><br>> Regarding rendering, the XO screen is 1200x800 16bit color (r5g6b5 format)
<br>> which is pretty high resolution for realtime work given the processor speed.<br><br></div>I think you mean 1200x900 (and 600x450 for half res).<br><br>To Zach: welcome!<br><br>SJ, an eyebeam fan.<br><div class="Ih2E3d">
<br><br>> I have had good luck with working in 1/2 res (600x400) 32bit a8r8g8b8 color<br>> buffers, and then using an optimized upscale / format conversion with dirty<br>> rectangle management to display the images.
<br>><br>> Best regards,<br>><br>> Wade<br></div><div><div></div><div class="Wj3C7c">_______________________________________________<br>Games mailing list<br><a href="mailto:Games@lists.laptop.org">Games@lists.laptop.org
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