[OLPC-Games] (no subject)

Fredrik Corneliusson fredrik.corneliusson at gmail.com
Tue Jan 8 17:10:38 EST 2008


Hi,
Thanks for the documentation!

Only one request, any chance the 2x upscale blit function could
wrapped up in a distutil package to make it more accessible for us
less C++/Swig knowledgeable. Also if really speeds up low res games on
the XO maybe it should be included in the XO's standard Python lib.

Regards,
Fredrik

On Jan 8, 2008 4:49 PM, Wade Brainerd <wadetb at gmail.com> wrote:
> Thanks for the correction SJ :)
>
> I finally wrote a Wiki page about extending PyGame (and Python in general
> really) with C++ using SWIG.
>
> http://wiki.laptop.org/go/Extending_PyGame_with_C%2B%2B
>
>
>
> On Jan 7, 2008 5:52 PM, Samuel Klein <meta.sj at gmail.com> wrote:
> > On Jan 7, 2008 1:55 PM, Wade Brainerd <wadetb at gmail.com> wrote:
> > > Hey Zach,
> >
> >
> > > Regarding rendering, the XO screen is 1200x800 16bit color (r5g6b5
> format)
> > > which is pretty high resolution for realtime work given the processor
> speed.
> >
> > I think you mean 1200x900 (and 600x450 for half res).
> >
> > To Zach: welcome!
> >
> > SJ, an eyebeam fan.
> >
> >
> >
> > > I have had good luck with working in 1/2 res (600x400) 32bit a8r8g8b8
> color
> > > buffers, and then using an optimized upscale / format conversion with
> dirty
> > > rectangle management to display the images.
> > >
> > > Best regards,
> > >
> > > Wade
> >
> >
> >
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> >
>
>
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