[OLPC-Games] Anyone interested in a Game Jam?

Bert Freudenberg bert at freudenbergs.de
Wed Nov 21 17:11:10 EST 2007


That sounds cool indeed, a bit like what SJ, Alan, and Don talked  
about (a remake of Robot Odyssey):

http://www.donhopkins.com/drupal/node/145

- Bert -

On Nov 21, 2007, at 22:58 , Jason Pratt wrote:

> Interesting.
>
> There was a fantastic game built at the Pittsburgh Game Jam based on
> "programming" (using a viusal tool) robot characters in a small
> physics-based environment.
>
> It had a very quirky art feel, and a quirky goal: the idea was to get
> one of the robots to a cat that was in the environment, at which point
> the cat would jump onto the robot's head and "snuggle".  It was pretty
> funny and very cute.
>
>
> On 11/21/07, Bert Freudenberg <bert at freudenbergs.de> wrote:
>> No, I rather guess he was surprised by the fact that apparently no
>> team even considered using Etoys for their game.
>>
>> But equally surprising is that most, if not all talk on this list
>> seems to be revolving around programming games for kids, rather than
>> with them.
>>
>> - Bert -
>>
>> On Nov 21, 2007, at 22:20 , Jason Pratt wrote:
>>
>>> I'm not sure what I'm supposed to take away from this...
>>>
>>> - that eToys is vastly superior to whatever was being used at Game
>>> Jam Brasil?
>>> - that the Game Jam Brasil participants weren't very competent?
>>> - that this particular developer is significantly more skilled than
>>> the Game Jam Brasil participants?
>>>
>>> It's not clear what he's advocating.
>>>
>>>
>>> On 11/16/07, Bert Freudenberg <bert at freudenbergs.de> wrote:
>>>> Want to share this comment of a fellow Brasilian developer:
>>>>
>>>> "At Game Jam Brasil last weekend, none of the teams used eToys.  
>>>> I was
>>>> able to reproduce their games (which they took 29 hours to program)
>>>> in just a few minutes in eToys. And using the machine itself rather
>>>> than a separate development PC.
>>>>
>>>> Though to be fair, I was programming games in Basic before any  
>>>> of the
>>>> participants were born"
>>>>
>>>> - Bert -
>>>>
>>>> On Nov 16, 2007, at 18:28 , Samuel Klein wrote:
>>>>
>>>>> I should have read all my mail before asking :-)  Also, here's  
>>>>> a set
>>>>> of photos just uploaded to the wiki from the Brasil jam last
>>>>> weekend:
>>>>>
>>>>> http://wiki.laptop.org/go/Game_Jam_Brasil
>>>>>
>>>>> SJ!
>>>>>
>>>>> On Nov 4, 2007 10:35 PM, Andrew Clunis <andrew at orospakr.ca> wrote:
>>>>>>
>>>>>> On Fri, 2007-10-26 at 14:33 -0400, Mike C. Fletcher wrote:
>>>>>>> Myles Braithwaite wrote:
>>>>>>>> I am definitely in.
>>>>>>>>
>>>>>>> Alright, as of now it's just Myles and I, with Soni maybe  
>>>>>>> showing
>>>>>>> up if
>>>>>>> she's got time that weekend.  Anyone else interested?  We're  
>>>>>>> still
>>>>>>> thinking of the weekend of the 16th of November.  (Same time as
>>>>>>> the CMU
>>>>>>> Game Jam IIUC).  With such a small number of people we might be
>>>>>>> able to
>>>>>>> hold it at Linux Caffe.  I'm going to be in Taiwan come
>>>>>>> Wednesday, so if
>>>>>>> we're going to have more people I'll need to know about it soon
>>>>>>> so I can
>>>>>>> find a bigger venue (and/or book a table or two at Linux Caffe).
>>>>>>
>>>>>> I might be interested in coming too!  I'm the guy who was
>>>>>> working on
>>>>>> Develop activity earlier this year, but being in Ottawa has left
>>>>>> me a
>>>>>> bit cut off from all the other OLPC people.
>>>>>>
>>>>>> I *might* need a place to spend the night, though!
>>>>>>
>>>>>>> No way we'd finish all of that in a weekend, though... still, it
>>>>>>> would
>>>>>>> be interesting to see how far we got.  I'm sure a smaller game
>>>>>>> would be
>>>>>>> far more practical.  Or we could just cut it down a lot and
>>>>>>> consider
>>>>>>> basic playability the goal, with the various extra rules as
>>>>>>> secondary.
>>>>>>
>>>>>> Yeah, I suggest the iterative approach is probably best.  If your
>>>>>> game
>>>>>> is always at least running to some degree, more people will be
>>>>>> encouraged to jump in and contribute. :)
>>>>>>
>>>>>> --
>>>>>> Regards,
>>>>>> Andrew Clunis
>>>>>>



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