[OLPC-Games] Anyone interested in a Game Jam?

Jason Pratt jason at jasonpratt.org
Wed Nov 21 16:58:42 EST 2007


Interesting.

There was a fantastic game built at the Pittsburgh Game Jam based on
"programming" (using a viusal tool) robot characters in a small
physics-based environment.

It had a very quirky art feel, and a quirky goal: the idea was to get
one of the robots to a cat that was in the environment, at which point
the cat would jump onto the robot's head and "snuggle".  It was pretty
funny and very cute.


On 11/21/07, Bert Freudenberg <bert at freudenbergs.de> wrote:
> No, I rather guess he was surprised by the fact that apparently no
> team even considered using Etoys for their game.
>
> But equally surprising is that most, if not all talk on this list
> seems to be revolving around programming games for kids, rather than
> with them.
>
> - Bert -
>
> On Nov 21, 2007, at 22:20 , Jason Pratt wrote:
>
> > I'm not sure what I'm supposed to take away from this...
> >
> > - that eToys is vastly superior to whatever was being used at Game
> > Jam Brasil?
> > - that the Game Jam Brasil participants weren't very competent?
> > - that this particular developer is significantly more skilled than
> > the Game Jam Brasil participants?
> >
> > It's not clear what he's advocating.
> >
> >
> > On 11/16/07, Bert Freudenberg <bert at freudenbergs.de> wrote:
> >> Want to share this comment of a fellow Brasilian developer:
> >>
> >> "At Game Jam Brasil last weekend, none of the teams used eToys. I was
> >> able to reproduce their games (which they took 29 hours to program)
> >> in just a few minutes in eToys. And using the machine itself rather
> >> than a separate development PC.
> >>
> >> Though to be fair, I was programming games in Basic before any of the
> >> participants were born"
> >>
> >> - Bert -
> >>
> >> On Nov 16, 2007, at 18:28 , Samuel Klein wrote:
> >>
> >>> I should have read all my mail before asking :-)  Also, here's a set
> >>> of photos just uploaded to the wiki from the Brasil jam last
> >>> weekend:
> >>>
> >>> http://wiki.laptop.org/go/Game_Jam_Brasil
> >>>
> >>> SJ!
> >>>
> >>> On Nov 4, 2007 10:35 PM, Andrew Clunis <andrew at orospakr.ca> wrote:
> >>>>
> >>>> On Fri, 2007-10-26 at 14:33 -0400, Mike C. Fletcher wrote:
> >>>>> Myles Braithwaite wrote:
> >>>>>> I am definitely in.
> >>>>>>
> >>>>> Alright, as of now it's just Myles and I, with Soni maybe showing
> >>>>> up if
> >>>>> she's got time that weekend.  Anyone else interested?  We're still
> >>>>> thinking of the weekend of the 16th of November.  (Same time as
> >>>>> the CMU
> >>>>> Game Jam IIUC).  With such a small number of people we might be
> >>>>> able to
> >>>>> hold it at Linux Caffe.  I'm going to be in Taiwan come
> >>>>> Wednesday, so if
> >>>>> we're going to have more people I'll need to know about it soon
> >>>>> so I can
> >>>>> find a bigger venue (and/or book a table or two at Linux Caffe).
> >>>>
> >>>> I might be interested in coming too!  I'm the guy who was
> >>>> working on
> >>>> Develop activity earlier this year, but being in Ottawa has left
> >>>> me a
> >>>> bit cut off from all the other OLPC people.
> >>>>
> >>>> I *might* need a place to spend the night, though!
> >>>>
> >>>>> No way we'd finish all of that in a weekend, though... still, it
> >>>>> would
> >>>>> be interesting to see how far we got.  I'm sure a smaller game
> >>>>> would be
> >>>>> far more practical.  Or we could just cut it down a lot and
> >>>>> consider
> >>>>> basic playability the goal, with the various extra rules as
> >>>>> secondary.
> >>>>
> >>>> Yeah, I suggest the iterative approach is probably best.  If your
> >>>> game
> >>>> is always at least running to some degree, more people will be
> >>>> encouraged to jump in and contribute. :)
> >>>>
> >>>> --
> >>>> Regards,
> >>>> Andrew Clunis
> >>>>
> >>
>
>
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-- 
___________________________
Jason Pratt


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