[OLPC-Games] Anyone interested in a Game Jam?

Jason Pratt jason at jasonpratt.org
Wed Nov 21 16:20:25 EST 2007


I'm not sure what I'm supposed to take away from this...

- that eToys is vastly superior to whatever was being used at Game Jam Brasil?
- that the Game Jam Brasil participants weren't very competent?
- that this particular developer is significantly more skilled than
the Game Jam Brasil participants?

It's not clear what he's advocating.


On 11/16/07, Bert Freudenberg <bert at freudenbergs.de> wrote:
> Want to share this comment of a fellow Brasilian developer:
>
> "At Game Jam Brasil last weekend, none of the teams used eToys. I was
> able to reproduce their games (which they took 29 hours to program)
> in just a few minutes in eToys. And using the machine itself rather
> than a separate development PC.
>
> Though to be fair, I was programming games in Basic before any of the
> participants were born"
>
> - Bert -
>
> On Nov 16, 2007, at 18:28 , Samuel Klein wrote:
>
> > I should have read all my mail before asking :-)  Also, here's a set
> > of photos just uploaded to the wiki from the Brasil jam last weekend:
> >
> > http://wiki.laptop.org/go/Game_Jam_Brasil
> >
> > SJ!
> >
> > On Nov 4, 2007 10:35 PM, Andrew Clunis <andrew at orospakr.ca> wrote:
> >>
> >> On Fri, 2007-10-26 at 14:33 -0400, Mike C. Fletcher wrote:
> >>> Myles Braithwaite wrote:
> >>>> I am definitely in.
> >>>>
> >>> Alright, as of now it's just Myles and I, with Soni maybe showing
> >>> up if
> >>> she's got time that weekend.  Anyone else interested?  We're still
> >>> thinking of the weekend of the 16th of November.  (Same time as
> >>> the CMU
> >>> Game Jam IIUC).  With such a small number of people we might be
> >>> able to
> >>> hold it at Linux Caffe.  I'm going to be in Taiwan come
> >>> Wednesday, so if
> >>> we're going to have more people I'll need to know about it soon
> >>> so I can
> >>> find a bigger venue (and/or book a table or two at Linux Caffe).
> >>
> >> I might be interested in coming too!  I'm the guy who was working on
> >> Develop activity earlier this year, but being in Ottawa has left me a
> >> bit cut off from all the other OLPC people.
> >>
> >> I *might* need a place to spend the night, though!
> >>
> >>> No way we'd finish all of that in a weekend, though... still, it
> >>> would
> >>> be interesting to see how far we got.  I'm sure a smaller game
> >>> would be
> >>> far more practical.  Or we could just cut it down a lot and consider
> >>> basic playability the goal, with the various extra rules as
> >>> secondary.
> >>
> >> Yeah, I suggest the iterative approach is probably best.  If your
> >> game
> >> is always at least running to some degree, more people will be
> >> encouraged to jump in and contribute. :)
> >>
> >> --
> >> Regards,
> >> Andrew Clunis
> >>
>
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-- 
___________________________
Jason Pratt


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