[OLPC-Games] Game ideas for the XO: Robot Odyssey

Beth Berry darnlucky at gmail.com
Mon Nov 12 21:11:58 EST 2007


I'll be more than happy to help with any graphics needs for a Robot Odyssey
port. Especially if it means getting programming support in the future for
my Global Paper Dolls Project. :)

I'm up for design, testing, whatever is needed.

Thanks,
Beth

wiki profile: Beth Berry


On 11/12/07, SJ Klein <sj at laptop.org> wrote:
>
>
> Don and Alan have been having a great discussion about Robot Odyssey,
> which I'd like to share with the list.  By coincidence, a discussion in
> #sugar today around SimCity's open sourcing turned to how to get Robot
> Odyssey onto the laptops... so I'd like to open the discussion to a wider
> audience.
>
> Who is interested in helping develop a R.O. port, and in improving on the
> old implementation?  Alan has some excellent ideas about how to turn the
> updating of the design into a useful exercise, perhaps for an eager coder
> or class.
>
> Of course other nifty project ideas are more than welcome.
>
> Don and Alan -- I think the entirety of your discussions about simulation
> and game design are worth sharing; if you don't mind, I'll transcribe some
> of them to the wiki for further elaboration.
>
> Cheers,
> SJ
>
>
> On Mon, 12 Nov 2007, Alan Kay wrote:
>
> > Hi SJ --
> >
> > Robot Odyssey is another game that would benefit from having a clean
> > separation between the graphical/physical modeling simulation and the
> > behavioral parts (both the games levels and the robot programming could
> > be independently separated out) -- this would make a great target for
> > those who would like to try their hand at game play and at robot
> > behavioral programming systems.
> >
> > This is a long undropped shoe for me. When I was the CS at Atari in
> > 82-84, it was one of our goals to make a number of the very best games
> > into frameworks for end-user (especially children's) creativity. Alas,
> > Atari had quite a down turn towards the end of 83 ...  We did get "the
> > Aquarium" idea from Ann Marion to morph into the Vivarium project at
> > Apple ... And some of the results there helped with the later Etoys
> > design.
> >
> > Cheers,
> >
> > Alan
>
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