<div>I'll be more than happy to help with any graphics needs for a Robot Odyssey port. Especially if it means getting programming support in the future for my Global Paper Dolls Project. :)</div>
<div> </div>
<div>I'm up for design, testing, whatever is needed. </div>
<div> </div>
<div>Thanks,</div>
<div>Beth</div>
<div> </div>
<div>wiki profile: Beth Berry<br><br> </div>
<div><span class="gmail_quote">On 11/12/07, <b class="gmail_sendername">SJ Klein</b> <<a href="mailto:sj@laptop.org">sj@laptop.org</a>> wrote:</span>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid"><br>Don and Alan have been having a great discussion about Robot Odyssey,<br>which I'd like to share with the list. By coincidence, a discussion in
<br>#sugar today around SimCity's open sourcing turned to how to get Robot<br>Odyssey onto the laptops... so I'd like to open the discussion to a wider<br>audience.<br><br>Who is interested in helping develop a R.O
. port, and in improving on the<br>old implementation? Alan has some excellent ideas about how to turn the<br>updating of the design into a useful exercise, perhaps for an eager coder<br>or class.<br><br>Of course other nifty project ideas are more than welcome.
<br><br>Don and Alan -- I think the entirety of your discussions about simulation<br>and game design are worth sharing; if you don't mind, I'll transcribe some<br>of them to the wiki for further elaboration.<br><br>
Cheers,<br>SJ<br><br><br>On Mon, 12 Nov 2007, Alan Kay wrote:<br><br>> Hi SJ --<br>><br>> Robot Odyssey is another game that would benefit from having a clean<br>> separation between the graphical/physical modeling simulation and the
<br>> behavioral parts (both the games levels and the robot programming could<br>> be independently separated out) -- this would make a great target for<br>> those who would like to try their hand at game play and at robot
<br>> behavioral programming systems.<br>><br>> This is a long undropped shoe for me. When I was the CS at Atari in<br>> 82-84, it was one of our goals to make a number of the very best games<br>> into frameworks for end-user (especially children's) creativity. Alas,
<br>> Atari had quite a down turn towards the end of 83 ... We did get "the<br>> Aquarium" idea from Ann Marion to morph into the Vivarium project at<br>> Apple ... And some of the results there helped with the later Etoys
<br>> design.<br>><br>> Cheers,<br>><br>> Alan<br><br>_______________________________________________<br>Games mailing list<br><a href="mailto:Games@lists.laptop.org">Games@lists.laptop.org</a><br><a href="http://lists.laptop.org/listinfo/games">
http://lists.laptop.org/listinfo/games</a><br></blockquote></div><br>