[OLPC-Games] Game ideas for the XO: Robot Odyssey
SJ Klein
sj at laptop.org
Mon Nov 12 20:29:24 EST 2007
Don and Alan have been having a great discussion about Robot Odyssey,
which I'd like to share with the list. By coincidence, a discussion in
#sugar today around SimCity's open sourcing turned to how to get Robot
Odyssey onto the laptops... so I'd like to open the discussion to a wider
audience.
Who is interested in helping develop a R.O. port, and in improving on the
old implementation? Alan has some excellent ideas about how to turn the
updating of the design into a useful exercise, perhaps for an eager coder
or class.
Of course other nifty project ideas are more than welcome.
Don and Alan -- I think the entirety of your discussions about simulation
and game design are worth sharing; if you don't mind, I'll transcribe some
of them to the wiki for further elaboration.
Cheers,
SJ
On Mon, 12 Nov 2007, Alan Kay wrote:
> Hi SJ --
>
> Robot Odyssey is another game that would benefit from having a clean
> separation between the graphical/physical modeling simulation and the
> behavioral parts (both the games levels and the robot programming could
> be independently separated out) -- this would make a great target for
> those who would like to try their hand at game play and at robot
> behavioral programming systems.
>
> This is a long undropped shoe for me. When I was the CS at Atari in
> 82-84, it was one of our goals to make a number of the very best games
> into frameworks for end-user (especially children's) creativity. Alas,
> Atari had quite a down turn towards the end of 83 ... We did get "the
> Aquarium" idea from Ann Marion to morph into the Vivarium project at
> Apple ... And some of the results there helped with the later Etoys
> design.
>
> Cheers,
>
> Alan
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