[OLPC-Games] Pygame

Jonathan Blocksom blocksom at gollygee.com
Mon May 14 09:56:19 EDT 2007


I've found the picturse on the wiki page
http://wiki.laptop.org/go/GTK_for_OLPC
to be instructive as well.

This is something of a FAQ, it would be great if this info were a
little more consolidated.

On 5/14/07, Bert Freudenberg <bert at freudenbergs.de> wrote:
>
> On May 14, 2007, at 5:43 , Kent Quirk wrote:
>
> > Greg Ewing wrote:
> >> Bert Freudenberg wrote:
> >>> On May 13, 2007, at 6:35 , Kent Quirk wrote:
> >>>> The full screen black and white resolution of the XO is
> >>>> 1200x900, the color resolution is effectively lower
> >>> The frame buffer resolution is fixed at 1200x900, period. Even in
> >>> color mode.
> >> So what does "effectively lower" mean? Is it something like the
> >> Apple ][ where certain pixels could only be certain colours?
> > Something like that. Basically, each grayscale pixel lights up a
> > single color, so in order to display arbitrary colors, it's
> > necessary to blur the image and draw at a lower resolution. But all
> > that happens in the hardware.
> >
> > It's a bit hard to explain the effect, but the best I've seen is on
> > wikipedia:
> >
> > http://en.wikipedia.org/wiki/$100_laptop
>
> Or try this simulation:
>
> http://croquetweak.blogspot.com/2007/03/interactive-olpc-xo-display-
> simulation.html
>
> I should update that with the anti-aliasing code I have laying
> around ...
>
> - Bert -
>
>
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