[OLPC-Games] Pygame

Bert Freudenberg bert at freudenbergs.de
Mon May 14 10:33:57 EDT 2007


Yes, they explain the Anti-aliasing quite nicely.

It would be way cool if someone would hack Zephyr to scale the  
display. We have this for Squeak/Etoys and it allows you to develop  
using a 1200x900 frame buffer in a window with a physical size that  
matches the XO. Immensely useful.

- Bert -

On May 14, 2007, at 15:56 , Jonathan Blocksom wrote:

> I've found the picturse on the wiki page
> http://wiki.laptop.org/go/GTK_for_OLPC
> to be instructive as well.
>
> This is something of a FAQ, it would be great if this info were a
> little more consolidated.
>
> On 5/14/07, Bert Freudenberg <bert at freudenbergs.de> wrote:
>>
>> On May 14, 2007, at 5:43 , Kent Quirk wrote:
>>
>>> Greg Ewing wrote:
>>>> Bert Freudenberg wrote:
>>>>> On May 13, 2007, at 6:35 , Kent Quirk wrote:
>>>>>> The full screen black and white resolution of the XO is
>>>>>> 1200x900, the color resolution is effectively lower
>>>>> The frame buffer resolution is fixed at 1200x900, period. Even in
>>>>> color mode.
>>>> So what does "effectively lower" mean? Is it something like the
>>>> Apple ][ where certain pixels could only be certain colours?
>>> Something like that. Basically, each grayscale pixel lights up a
>>> single color, so in order to display arbitrary colors, it's
>>> necessary to blur the image and draw at a lower resolution. But all
>>> that happens in the hardware.
>>>
>>> It's a bit hard to explain the effect, but the best I've seen is on
>>> wikipedia:
>>>
>>> http://en.wikipedia.org/wiki/$100_laptop
>>
>> Or try this simulation:
>>
>> http://croquetweak.blogspot.com/2007/03/interactive-olpc-xo-display-
>> simulation.html
>>
>> I should update that with the anti-aliasing code I have laying
>> around ...
>>
>> - Bert -
>>



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