[OLPC-Games] Res: Games Digest, Vol 5, Issue 12

NoiseEHC NoiseEHC at freemail.hu
Mon Jun 25 10:36:02 EDT 2007



> Looks like what you're saying is that you're going to write a scene 
> graph renderer, and let Python app developers define 3D objects and 
> insert them into the scene graph. Seems like the rendering API is going 
> to basically include defining objects, moving them around, and moving 
> the camera around.
>   
What I am doing is a renderer which requires an integrated scene graph 
so it can get occlusion culling for free. It is just a side effect that 
from python you will only be able to access objects so there will not be 
a Vertex class exported to python (only SetVertex, etc). But yes, what 
you are saying is basically correct.

> That sounds great.
>
> Are you intending for collision detection to be part of the system? How 
> about physics? (Both would probably require a simplified object model -- 
> spheres or boxes -- on this platform).
>
>     Kent
>
>   
In the first version I will be happy if I will be able to code this 
thing so at least somebody could create animations using it. After all 
an animation would take much less space than a video. In that version I 
will most likely implement picking since it is one of the nontrivial 
things. The next thing will be supporting physics that you at least not 
fall through the floor. Then who knows, we are at 2008 now...

If this project takes off then the goal is that the system should 
support everything that is needed for a game and can be implemented in 
the given hardware constrains because I think that most activity (game) 
writers will have less knowledge than John Carmack... :)



More information about the Games mailing list