[OLPC-Games] Gcompris on the XO

stas zytkiewicz stas.zytkiewicz at gmail.com
Tue Apr 17 09:24:11 EDT 2007

On 4/17/07, bruno.coudoin at free.fr <bruno.coudoin at free.fr> wrote:
> Selon { K I R A N } <mybutwal at gmail.com>:
> > Gcompris vs Basictivity
> >
> > Gcompris is a great tool. We want similar tool with more features and less
> > resource consumption for XO. We know there will be so many activities which
> > should be included in XO, while distributing XO to the children. Those
> > activities will be curriculum based. For example we have a list of child
> > centric activities provided by IFCD (Innovative Forum for Community
> > Development) for grade 1 - 3. If we are going to port these activities in
> > the XO, there is no place holder for these activities, and we have to make a
> > base (multi-activities place holder) with some features. We are trying to
> > build such tool named Basictivity which will provide such multi-activities
> > place holder with administering option.
> >
> I simply don't get it. What you describe in your project is the current design
> of GCompris or Childsplay. I though on the XO that the activity will be managed
> by sugar itself. What the point of creating another software level:
> Sugar --> Activities
>       --> basictivity --> activity in the basicactivity API
I agree with Bruno on that. It all exists already.
You can set up Gcompris for different ages or activities and
schoolsplay is designed
as a multiuser platform for different age groups.
It's difficult for me to say, as I'm the author of
schoolsplay/childsplay, but schoolsplay
is a multiuser pygame launcher for activities that keeps track of the
child's progress.
Schoolsplay's  design isn't carved in stone yet, you should look to
adept an existing
solution before starting something new, IMHO.


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