[OLPC-Games] Introducing myself ...
Ben Sawyer
bsawyer at dmill.com
Fri Apr 13 08:39:22 EDT 2007
Hi Roberto,
I think I'm listed as the mentor for this on the OLPC wiki (vs. the
summer of code mentor which is SJ since SJ is at OLPC and I'm a
volunteer).
In general though I think this listserv should be the mentor
collectively. The list of bullet points on the Easy Game Toolkit on
the Summer of Code page is pretty long so it would make sense to
break it apart a bit.
Do you have a specific idea of what you want to do and how?
- Ben
On Apr 13, 2007, at 8:33 AM, Roberto Fagá wrote:
> Hello for everyone
>
> Introducing myself too, I'm one of the new students approved from
> Summer of Code. My project is about creating a framework to easy game
> development, http://code.google.com/soc/olpc/appinfo.html?
> csaid=2E0E2C3330CDF5E5
> , and one of these objectives is to make an adventure 'template'.
>
> Phil, I really liked your scumm style engine, it can be inspiration
> for my work! Thanks for the links!
>
> Thanks!
> Faga
>
> On 4/13/07, Phil Hassey <philhassey at yahoo.com> wrote:
>> Hey,
>>
>> I think it would be fun to have some of my pygame-based games on
>> the OLPC.
>> You can see a list of 'em here:
>>
>> http://www.imitationpickles.org/pickles/games.html
>>
>> Most of those are pygame based and are generally open source.
>> I've got a
>> few other games I don't have listed on that page yet.
>>
>> I also read some of your wiki / literature. My "pgu" game engine
>> is the
>> closest thing that pygame has to a "tile" engine that is multi-
>> purpose
>> enough that many people have been able to use it:
>>
>> http://www.imitationpickles.org/pgu/
>>
>> Here's my latest game made using that framework (well - I actually
>> re-wrote
>> an engine with a few different concepts, but I could have done
>> this with the
>> pgu.tilevid stuff ... I might roll this engine into pgu as a
>> replacement for
>> the current engine sometime):
>>
>> http://www.imitationpickles.org/bubbles/
>>
>> "pgu" also includes a pretty swell pygame based gui, which many
>> people have
>> found quite handy for building level editors and in game dialogs,
>> etc. At
>> the very least, pgu comes with a really nice tile-based level
>> editor which
>> I've used for at least half a dozen games (including that bubbles one
>> mentioned above.)
>>
>> I also made Galcon www.imitationpickles.org/galcon/ - which
>> isn't open source - so I don't know if that would be an option for
>> the OLPC.
>> It's also very processor intensive. On the plus side, I'm
>> working on
>> making it mod-able. I might be up for working out some kind of
>> license for
>> Galcon .. maybe ?
>>
>> Lastly, I read you really wanted to use a scumm style adventure
>> game engine
>> on the OLPC. I've made one of those for pyweek #3 -
>> http://www.imitationpickles.org/pyweek3/ - it includes a
>> "room" builder. The engine isn't exactly in a state that could be
>> used for
>> any old adventure game, but I bet if someone wanted to, they could
>> gut it
>> out and use it. It's pretty full featured and swell as is.
>>
>> On a "opinion" note - I don't think "game making kits" are all
>> that swell.
>> I think pygame is the best beginners game making kit. With a few
>> really
>> simple games included I think kids could easily mess with those
>> pygame based
>> games and make other stuff. "Game makers" never really seem to do
>> what you
>> want and don't make great games anyways. pygame is just as easy
>> as any game
>> maker and you can do anything with it.
>>
>> On an addition opinion note (I'm not following all the OLPC stuff,
>> so this
>> is probably already covered) for building games, it'll be really
>> important
>> to have a nice image / graphics editor.
>>
>> Well, that's about my piece. I don't think I'll have much time to
>> contribute to the OLPC directly, but I've got lots of code up
>> there that
>> might be useful to someone. I'd be glad to answer questions and
>> help out a
>> bit with understanding pgu, if someone is interested in getting it
>> going on
>> the OLPC. I'd also be up for getting the pgu tilevid engine
>> updated with
>> the "bubble kong" engine sometime if that was of great interest. And
>> lastly, it would be pretty cool to get Galcon on a million OLPC
>> laptops.
>> Maybe someone can explain what sort of license I'd have to release
>> code on
>> to get it there -- or if it was okay, maybe we could do some kind of
>> commercial "shared source" license ... ?
>>
>> (Gee - that's a lot of stuff I just typed! Sorry for the deluge!)
>>
>> Thanks!
>> - Phil
>>
>>
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