[OLPC-Games] Introducing myself ...

Roberto Fagá robertofaga at gmail.com
Fri Apr 13 08:33:50 EDT 2007

Hello for everyone

Introducing myself too, I'm one of the new students approved from
Summer of Code. My project is about creating a framework to easy game
development, http://code.google.com/soc/olpc/appinfo.html?csaid=2E0E2C3330CDF5E5
, and one of these objectives is to make an adventure 'template'.

Phil, I really liked your scumm style engine, it can be inspiration
for my work! Thanks for the links!


On 4/13/07, Phil Hassey <philhassey at yahoo.com> wrote:
> Hey,
> I think it would be fun to have some of my pygame-based games on the OLPC.
> You can see a list of 'em here:
> http://www.imitationpickles.org/pickles/games.html
> Most of those are pygame based and are generally open source.  I've got a
> few other games I don't have listed on that page yet.
> I also read some of your wiki / literature.  My "pgu" game engine is the
> closest thing that pygame has to a "tile" engine that is multi-purpose
> enough that many people have been able to use it:
> http://www.imitationpickles.org/pgu/
> Here's my latest game made using that framework (well - I actually re-wrote
> an engine with a few different concepts, but I could have done this with the
> pgu.tilevid stuff ... I might roll this engine into pgu as a replacement for
> the current engine sometime):
> http://www.imitationpickles.org/bubbles/
> "pgu" also includes a pretty swell pygame based gui, which many people have
> found quite handy for building level editors and in game dialogs, etc.  At
> the very least, pgu comes with a really nice tile-based level editor which
> I've used for at least half a dozen games (including that bubbles one
> mentioned above.)
> I also made Galcon www.imitationpickles.org/galcon/ - which
> isn't open source - so I don't know if that would be an option for the OLPC.
>  It's also very processor intensive.  On the plus side, I'm working on
> making it mod-able.  I might be up for working out some kind of license for
> Galcon .. maybe ?
> Lastly, I read you really wanted to use a scumm style adventure game engine
> on the OLPC.  I've made one of those for pyweek #3 -
> http://www.imitationpickles.org/pyweek3/ - it includes a
> "room" builder.  The engine isn't exactly in a state that could be used for
> any old adventure game, but I bet if someone wanted to, they could gut it
> out and use it.  It's pretty full featured and swell as is.
> On a "opinion" note - I don't think "game making kits" are all that swell.
> I think pygame is the best beginners game making kit.  With a few really
> simple games included I think kids could easily mess with those pygame based
> games and make other stuff.  "Game makers" never really seem to do what you
> want and don't make great games anyways.  pygame is just as easy as any game
> maker and you can do anything with it.
> On an addition opinion note (I'm not following all the OLPC stuff, so this
> is probably already covered) for building games, it'll be really important
> to have a nice image / graphics editor.
> Well, that's about my piece.  I don't think I'll have much time to
> contribute to the OLPC directly, but I've got lots of code up there that
> might be useful to someone.  I'd be glad to answer questions and help out a
> bit with understanding pgu, if someone is interested in getting it going on
> the OLPC.  I'd also be up for getting the pgu tilevid engine updated with
> the "bubble kong" engine sometime if that was of great interest.  And
> lastly, it would be pretty cool to get Galcon on a million OLPC laptops.
> Maybe someone can explain what sort of license I'd have to release code on
> to get it there -- or if it was okay, maybe we could do some kind of
> commercial "shared source" license ... ?
> (Gee - that's a lot of stuff I just typed!  Sorry for the deluge!)
> Thanks!
> - Phil
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