[Etoys] Testing when a morph is dropped in another morph
K. K. Subramaniam
subbukk at gmail.com
Wed Mar 25 08:20:01 EDT 2009
On Wednesday 25 Mar 2009 2:15:10 pm Hilaire Fernandes wrote:
> From Etoys is there a way to check when a Morph is dropped in another
> Morph to later take appropriate action?
> Moreover when doing the check I would want to decide to accept or not the
> drop. Is it doable with Etoys tiles?
I didn't see any direct way either. When stuck with problems like these, I
imagine how I would tackle such situations with real toys and sensors.
What do those morphs represent? Have you tried using a script to monitor the
geometry of the two morphs to check for overlaps?
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