[Etoys] Force TileMorph height

Yoshiki Ohshima yoshiki at vpri.org
Fri May 16 01:46:44 EDT 2008

At Thu, 15 May 2008 00:45:59 +0200,
karl ramberg wrote:
> TileMorphs sometimes initialize to wrong height, mostly to low. This is a fix to that problem.

  I'd be happy to push it as it looks like this is a right solution
for a problem, but is there an easy way to see the "sometimes" case?
How do I reproduce?

-- Yoshiki

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