[Etoys] Force TileMorph height

Karl Ramberg karlramberg at gmail.com
Fri May 16 02:51:56 EDT 2008

Yoshiki Ohshima wrote:
> At Thu, 15 May 2008 00:45:59 +0200,
> karl ramberg wrote:
>> TileMorphs sometimes initialize to wrong height, mostly to low. This is a fix to that problem.
>   I'd be happy to push it as it looks like this is a right solution
> for a problem, but is there an easy way to see the "sometimes" case?
> How do I reproduce?
When you pull out number, random(5), abs(5) and the player name tile 
from the gold menu they all have wrong height or get the wrong height 
when dropped on the desktop.


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