[Etoys] Sound tool refactoring and enhancement
karl
karl.ramberg at comhem.se
Wed May 7 13:57:36 EDT 2008
polishookm wrote:
> Bert, the etoy you attached to your previous mail is fabulous; as best
> as I can tell, it demonstrates what Karl has been suggesting in his
> mails. From my point of view, it would be nice if
>
> 1. more tile scripting options existed for sounds (simple
> transformations that could be applied ....)
> 2. something such as a sound holder or some other collection mechanism
> existed (maybe it already does?)
>
> As best as I can tell, sound can (obviously) be scripted in response to
> morphic events.
>
> I'm still wondering if morph events can be scripted in response to
> conditions that exist in a sound? For example, is a sound file ended,
> can a player then change its costume?
>
> Is there any documentation on the web or elsewhere about extending the
> tile system? Or (my guess) is documentation mostly the class comments,
> etc. in Etoys?
>
I don't know of any documentation but take a look at the attached change
set that adds tile scripting to StarMorphs.
Feel free to ask questions if you have any.
Karl
>
>
> Bert Freudenberg wrote:
>
>> On 07.05.2008, at 09:38, karl wrote:
>>
>>
>>> K. K. Subramaniam wrote:
>>>
>>>> On Tuesday 06 May 2008 11:49:02 pm you wrote:
>>>>
>>>>
>>>>> There are lots of possible pathways here to make nicer sound / music
>>>>> environment but it needs to be thought through and carefully designed.
>>>>>
>>>>>
>>>> An interesting application of sound tiles for learning is seen in
>>>>
>>>> http://www.ccd.rpi.edu/Eglash/csdt/latino/rhythm/rhy_intr.htm
>>>>
>>>> It illustrates how units of sounds can be combined using simple
>>>> algebras to
>>>> produce rhythms. In the process, children get to learn about
>>>> similarity,
>>>> repetitions, multiples and so on.
>>>>
>>>> Regards .. Subbu
>>>>
>>>>
>>>>
>>> Thats really cool. You can kind of do the same with the Sound
>>> SequencerMorph, in a linear fashion. And the UI should be cleaned up a
>>> little.
>>>
>> I made an Etoy a while ago, see attachment. Drag the yellow "notes"
>> off the circle, and resize them to change pitch. Now, what would be
>> really cool if we could make this use an instrument instead of the
>> simple sine wave ...
>>
>> The same thing should be doable with percussions, just drop some
>> sampled sounds into the world.
>>
>> On the XO it would be great to use TamTam instruments. We have OSC for
>> Squeak ...
>>
>> - Bert -
>> ------------------------------------------------------------------------
>>
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>
>
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