[Etoys] Sound tool refactoring and enhancement
polishookm
polishookm at mail.montclair.edu
Wed May 7 14:17:59 EDT 2008
Thanks Karl. Questions probably soon to follow ....
karl wrote:
> polishookm wrote:
>> Bert, the etoy you attached to your previous mail is fabulous; as
>> best as I can tell, it demonstrates what Karl has been suggesting in
>> his mails. From my point of view, it would be nice if
>>
>> 1. more tile scripting options existed for sounds (simple
>> transformations that could be applied ....)
>> 2. something such as a sound holder or some other collection
>> mechanism existed (maybe it already does?)
>>
>> As best as I can tell, sound can (obviously) be scripted in response
>> to morphic events.
>>
>> I'm still wondering if morph events can be scripted in response to
>> conditions that exist in a sound? For example, is a sound file ended,
>> can a player then change its costume?
>>
>> Is there any documentation on the web or elsewhere about extending
>> the tile system? Or (my guess) is documentation mostly the class
>> comments, etc. in Etoys?
>>
> I don't know of any documentation but take a look at the attached
> change set that adds tile scripting to StarMorphs.
> Feel free to ask questions if you have any.
>
> Karl
>
>>
>>
>> Bert Freudenberg wrote:
>>
>>> On 07.05.2008, at 09:38, karl wrote:
>>>
>>>
>>>> K. K. Subramaniam wrote:
>>>>
>>>>> On Tuesday 06 May 2008 11:49:02 pm you wrote:
>>>>>
>>>>>
>>>>>> There are lots of possible pathways here to make nicer sound / music
>>>>>> environment but it needs to be thought through and carefully
>>>>>> designed.
>>>>>>
>>>>>>
>>>>> An interesting application of sound tiles for learning is seen in
>>>>>
>>>>> http://www.ccd.rpi.edu/Eglash/csdt/latino/rhythm/rhy_intr.htm
>>>>>
>>>>> It illustrates how units of sounds can be combined using simple
>>>>> algebras to
>>>>> produce rhythms. In the process, children get to learn about
>>>>> similarity,
>>>>> repetitions, multiples and so on.
>>>>>
>>>>> Regards .. Subbu
>>>>>
>>>>>
>>>>>
>>>> Thats really cool. You can kind of do the same with the Sound
>>>> SequencerMorph, in a linear fashion. And the UI should be cleaned up a
>>>> little.
>>>>
>>> I made an Etoy a while ago, see attachment. Drag the yellow "notes"
>>> off the circle, and resize them to change pitch. Now, what would be
>>> really cool if we could make this use an instrument instead of the
>>> simple sine wave ...
>>>
>>> The same thing should be doable with percussions, just drop some
>>> sampled sounds into the world.
>>>
>>> On the XO it would be great to use TamTam instruments. We have OSC
>>> for Squeak ...
>>>
>>> - Bert -
>>> ------------------------------------------------------------------------
>>>
>>>
>>> _______________________________________________
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>>
>>
>
--
Mark Polishook, D.M.A.
Technology Coordinator
Morehead Hall, Rm 132
Center for Academic Advising and Adult Learning
Montclair State University
Montclair, NJ 07043
(973)-655-7114
http://www.montclair.edu/AcademicAdvising/html
polishookm at mail.montclair.edu
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