[Etoys] loading application in Etoys image

Karl karl.ramberg at comhem.se
Thu Jan 3 06:39:23 EST 2008


Hilaire Fernandes wrote:
> I don't understand much about the solution you are talking about. But
> I am sure it will be very useful to deploy third party Squeak
> application.
>
> Hilaire
>   
I must say Hilaire, DrGeo is _very_ cool and it should be high priority 
include on the XO
Karl
> 2008/1/3, karl <karl.ramberg at comhem.se>:
>   
>> Ted Kaehler wrote:
>>     
>>>> Bert Freudenberg wrote:
>>>>         
>>>       If I remember correctly, a normal project load (of a .pr
>>> file) handles this perfectly well.  It does not need to recompile
>>> classes.  All symbols are in the "Outpointers" table, and are
>>> resolved to existing or new symbols when the ImageSegment is loaded.
>>> This is done for each literal frame of each method.  It is just an
>>> object, afterall.
>>>       Currently, only UniClasses (subclasses of Player) are allowed
>>> into a project file as objects.  But, we could change this for
>>> something we wanted to load quickly.
>>>       I assume you want the source code of the new class to be
>>> appended to the .changes file?  That is what takes the time.  We may
>>> be able to speed that up, or have these classes be without sources
>>> (decompiled but with comments).
>>>
>>> --Ted.
>>>
>>>       
>> Ted, this is good news and I hope it's possible to make these changes. I
>> tried to change the logic to include other objects than player but the
>> objects became zombies.
>>
>> karl
>>
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>>     
>
>
>   



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