[Etoys] loading application in Etoys image

Hilaire Fernandes hilaire at ofset.org
Thu Jan 3 06:17:36 EST 2008

I don't understand much about the solution you are talking about. But
I am sure it will be very useful to deploy third party Squeak


2008/1/3, karl <karl.ramberg at comhem.se>:
> Ted Kaehler wrote:
> >> Bert Freudenberg wrote:
> >       If I remember correctly, a normal project load (of a .pr
> > file) handles this perfectly well.  It does not need to recompile
> > classes.  All symbols are in the "Outpointers" table, and are
> > resolved to existing or new symbols when the ImageSegment is loaded.
> > This is done for each literal frame of each method.  It is just an
> > object, afterall.
> >       Currently, only UniClasses (subclasses of Player) are allowed
> > into a project file as objects.  But, we could change this for
> > something we wanted to load quickly.
> >       I assume you want the source code of the new class to be
> > appended to the .changes file?  That is what takes the time.  We may
> > be able to speed that up, or have these classes be without sources
> > (decompiled but with comments).
> >
> > --Ted.
> >
> Ted, this is good news and I hope it's possible to make these changes. I
> tried to change the logic to include other objects than player but the
> objects became zombies.
> karl
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Smalltalkers do: [:it | All with: Class, (And love: it)]

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