[Etoys] loading application in Etoys image
hilaire at ofset.org
Thu Jan 3 06:17:36 EST 2008
I don't understand much about the solution you are talking about. But
I am sure it will be very useful to deploy third party Squeak
2008/1/3, karl <karl.ramberg at comhem.se>:
> Ted Kaehler wrote:
> >> Bert Freudenberg wrote:
> > If I remember correctly, a normal project load (of a .pr
> > file) handles this perfectly well. It does not need to recompile
> > classes. All symbols are in the "Outpointers" table, and are
> > resolved to existing or new symbols when the ImageSegment is loaded.
> > This is done for each literal frame of each method. It is just an
> > object, afterall.
> > Currently, only UniClasses (subclasses of Player) are allowed
> > into a project file as objects. But, we could change this for
> > something we wanted to load quickly.
> > I assume you want the source code of the new class to be
> > appended to the .changes file? That is what takes the time. We may
> > be able to speed that up, or have these classes be without sources
> > (decompiled but with comments).
> > --Ted.
> Ted, this is good news and I hope it's possible to make these changes. I
> tried to change the logic to include other objects than player but the
> objects became zombies.
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