[Etoys] Localization guidelines for a developer
Ben Goetter
goetter at mazama.net
Sat Feb 9 23:35:09 EST 2008
Folks,
As an eToys/Squeak project developer, what should I be doing to ensure
that my project is easily localizable? Do we have a set of conventions
that I can follow?
I gather that eToys doesn't use NaturalLanguageTranslator, so I suppose
that (e.g.)
'Syntax error on line {1}' translate format: { linenumber }.
isn't what I want.
How does gettext work from the Squeak perspective?
Thanks,
Ben
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