[Etoys] Localization guidelines for a developer

Korakurider korakurider at gmail.com
Sun Feb 10 02:51:45 EST 2008

Hi, Ben.

On Feb 10, 2008 1:35 PM, Ben Goetter <goetter at mazama.net> wrote:
> Folks,
> As an eToys/Squeak project developer, what should I be doing to ensure
> that my project is easily localizable?  Do we have a set of conventions
> that I can follow?
> I gather that eToys doesn't use NaturalLanguageTranslator, so I suppose
> that (e.g.)
>     'Syntax error on line {1}' translate format: { linenumber }.
> isn't what I want.
> How does gettext work from the Squeak perspective?

NLS in old version is squeak is basically a dictionary with preloaded
translation data.
The new engine "GetTextTranslator" use gettext emulation object "MOFile"
that dynamically read translation data from MO into internal dictionary.

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