What to expect from developers, are there any left?
pgf at laptop.org
pgf at laptop.org
Mon Mar 2 09:15:04 EST 2009
> Sorry, I wanted to post it toplevel.
> pgf at laptop.org wrote:
> > > but like david, i think
> > > that currently neither olpc nor sugarlabs is going to foster or
> > > champion their use: olpc has no resources for s/w development,
> > > and as far as i can tell, sugarlabs is targeting other h/w
> > > platforms just as strongly as the XO -- and other platforms don't
> > > have these screen issues.
> > >
> Witch the recent disbanding of the development team I simply cannot see
> what will happen to the XO development. I mean that 8.2.1 will be
> released and 9.1.0 is dropped but what I do not understand is what will
> happen with all the development for 9.1.0? What I heard is that those
> will be pushed upstream (whatever that means) but it is not clear if
> reporting bugs or talking about button layouts on the game pad will
> result in a new software release or is just a waste of time. What I mean
> is that should I also subscribe to some Fedora devel list (note that I
> do not know sh*t about linux development, packaging or anything like
> that) to keep informed or what?
a brief conversation on #olpc-devel yesterday evening made it clear
that there's a big gap in our understanding of the issues you're
it's entirely possible that some folks think the path forward is
clear. i know that it's not to me.
as i understand it, the goal is to push everything that's XO-specific
into packages that are acceptable to fedora, at least in terms of
not interfering with the rest of a stock fedora release.
assuming we can do that (and i'm confident we can), the next step
is to take a set of fedora rpms, mostly generic, some
XO-specific, and create a distribution. what's opaque to me,
- who will do this
- how often
- what set of packages will be included
- what the process will be for changing that set of packages
OLPC has spoken pretty clearly (with deeds, if not words -- words
have never been OLPC's strong point ;-) that it won't be doing s/w
releases or distributions. so who will?
> Currently I am writing a nice activity which teaches kids what to do
> when alien spaceships attacks Earth and it will take some time to
> finish. What should I do next?
this is a much simpler question: there's a lot of work going on
in sugarland to help activity writers. since activities are released
independently, the "distribution" aspects that affect XO base s/w
aren't really an issue.
> Can some insider comment on these issues please?
you may be overestimating a) the number of insiders, and b) their
stash of undisclosed information.
paul fox, pgf at laptop.org
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