Testing summary - Saturday 4 April 2009

Caroline Meeks solutiongrove at gmail.com
Sun Apr 5 12:52:02 EDT 2009

Hi Tabitha,

I'd love to have an overall judgment on these in terms of which would be
good ones to have on a demo release.  Which are interesting to a wide
audience, clearly educational, and give fairly immediate positive feedback
to the user?

On Fri, Apr 3, 2009 at 7:48 PM, Tabitha Roder <tabitha at hrdnz.com> wrote:

> Hello
> Found it hard to find the emails of the developers to let them know we have
> tested their activities... can they put their contacts on their activities
> page please?
> Who was there - Uli and the girls, Grant, Callum, Brenda, Tabitha
> Bridge-2
> Trains crashing into each other rolling over each other and the tangle of
> train parts made it hard to play... is there a way that you can restrict
> next train to not come until a certain time length has gone by? or a clear
> debris option for bits of broken train everywhere? reset button?
> PlayGo-5
> Seems to work well. Played against the computer and the computer won.
> Cobble-3
> Custom deck with any fields blank kills activity. Adding other items and
> leaving fields blank does not cause activity to die.
> Roadmap-3
> Map of California came up, could move around easily.
> x2o-9
> Pre-made levels worked well. Everything worked as expected.
> Thanks
> Kind regards
> Tabitha Roder
> eLearning Consultant HRDNZ (Moodle Partner)
> tabitha at hrdnz.com
> www.hrdnz.com
> Cell +64 21 482229
> _______________________________________________
> Devel mailing list
> Devel at lists.laptop.org
> http://lists.laptop.org/listinfo/devel

Caroline Meeks
Solution Grove
Caroline at SolutionGrove.com

617-500-3488 - Office
505-213-3268 - Fax
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