Open Simulator with Physics Engine
Edward Cherlin
echerlin at gmail.com
Thu Feb 14 18:36:20 EST 2008
On Thu, Feb 14, 2008 at 1:12 PM, Joshua Minor <j at lux.vu> wrote:
> I have played with PyODE, but not on the XO. http://
> pyode.sourceforge.net/
>
> I suspect that the XO would not be able to handle a realistic 3D
> simulation with a large number of objects. This is partially due to
> the lack of GL for rendering.
>
> Simpler things, like wireframe rendering, 2D simulation or small
> numbers of objects are certainly possible.
Even point particles under gravity is good. I did some on the Apple ][
using TutSIM in the 80s--elliptical comet orbits, chaotic 3-body
orbits. My father worked on the famous bouncing ball program on the
old MIT Whirlwind in vacuum tube days.
> Someone could port something like these:
> http://arkitus.com/Play/?id=22
> http://arkitus.com/Play/?id=18
>
> Soda or Moovl would make a *great* XO activity:
> http://sodaplay.com/
> http://www.moovl.co.uk/
Hot stuff, but proprietary.
> -josh
Anyway, what I wanted to know was whether anybody would be interested
in porting this, or in joining their community and talking up the XO
project.
> On Feb 14, 2008, at 12:33 PM, Edward Cherlin wrote:
>
> > Has anybody looked at this for the XO?
> >
> > http://opensimulator.org/wiki/PhysicsEngines
> >
> > The physics is not very realistic yet. Presumably we could manage
> > simple statics and dynamics, with graphs of position, velocity, and
> > acceleration.
> >
> > I would like to have a simulation engine available for integration
> > into e-textbooks. What other candidates are there?
> >
> > --
> > Edward Cherlin
> > End Poverty at a Profit by teaching children business
> > http://www.EarthTreasury.org/
> > "The best way to predict the future is to invent it."--Alan Kay
> > _______________________________________________
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>
>
--
Edward Cherlin
End Poverty at a Profit by teaching children business
http://www.EarthTreasury.org/
"The best way to predict the future is to invent it."--Alan Kay
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