Open Simulator with Physics Engine

Joshua Minor j at lux.vu
Thu Feb 14 16:12:52 EST 2008


I have played with PyODE, but not on the XO.  http:// 
pyode.sourceforge.net/

I suspect that the XO would not be able to handle a realistic 3D  
simulation with a large number of objects.  This is partially due to  
the lack of GL for rendering.

Simpler things, like wireframe rendering, 2D simulation or small  
numbers of objects are certainly possible.

Someone could port something like these:
  http://arkitus.com/Play/?id=22
  http://arkitus.com/Play/?id=18

Soda or Moovl would make a *great* XO activity:
  http://sodaplay.com/
  http://www.moovl.co.uk/

-josh

On Feb 14, 2008, at 12:33 PM, Edward Cherlin wrote:

> Has anybody looked at this for the XO?
>
> http://opensimulator.org/wiki/PhysicsEngines
>
> The physics is not very realistic yet. Presumably we could manage
> simple statics and dynamics, with graphs of position, velocity, and
> acceleration.
>
> I would like to have a simulation engine available for integration
> into e-textbooks. What other candidates are there?
>
> -- 
> Edward Cherlin
> End Poverty at a Profit by teaching children business
> http://www.EarthTreasury.org/
> "The best way to predict the future is to invent it."--Alan Kay
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