Village Hosting request

Bobby Powers bobbypowers at gmail.com
Thu Aug 21 17:28:53 EDT 2008


this sounds awesome, is there a wiki page about it?  is it all done in python?

bobby

On Thu, Aug 21, 2008 at 3:46 PM, Robert Myers <rmyers7 at mindspring.com> wrote:
> 1. Project name             : Village
> 2. Existing website, if any : http://wiki.laptop.org/go/User:Rmyers/Village
> 3. One-line description     : economics simulation game
>
> 4. Longer description       : game simulating simple economic activity.
> Buying, selling, trading, developing resources, competing and colluding.
> The player tries to maximize his wealth, but the village as a whole also
> has to succeed.
>                             :
>                             :
>                             :
>
> 5. URLs of similar projects :
>
> 6. Committer list
>    Please list the maintainer (lead developer) as the first entry. Only
> list
>    developers who need to be given accounts so that they can commit to your
>    project's code repository, or push their own. There is no need to list
>    non-committer developers.
>
>       Username   Full name             SSH2 key URL
> E-mail
>       --------   ---------             ------------
> ------
>    #1 Rmyers   Robert Myers
>    #2          Nikki Lee (possible)
>    #3          Andrew Bouchard (possible)
>       ...
>
>    If any developers don't have their SSH2 keys on the web, please
> attach them
>    to the application e-mail.
>
> 7. Preferred development model
>
>    [X] Central tree. Every developer can push his changes directly to the
>        project's git tree. This is the standard model that will be
> familiar to
>        CVS and Subversion users, and that tends to work well for most
> projects.
>
>    [ ] Maintainer-owned tree. Every developer creates his own git tree, or
>        multiple git trees. He periodically asks the maintainer to look
> at one
>        or more of these trees, and merge changes into the maintainer-owned,
>        "main" tree. This is the model used by the Linux kernel, and is
>        well-suited to projects wishing to maintain a tighter control on
> code
>        entering the main tree.
>
>    If you choose the maintainer-owned tree model, but wish to set up some
>    shared trees where all of your project's committers can commit
> directly,
>    as might be the case with a "discussion" tree, or a tree for an
> individual
>    feature, you may send us such a request by e-mail, and we will set
> up the
>    tree for you.
>
> 8. Set up a project mailing list:
>
>    [ ] Yes, named after our project name
>    [ ] Yes, named ______________________
>    [X] No
>
>    When your project is just getting off the ground, we suggest you eschew
>    a separate mailing list and instead keep discussion about your project
>    on the main OLPC development list. This will give you more input and
>    potentially attract more developers to your project; when the volume of
>    messages related to your project reaches some critical mass, we can
>    trivially create a separate mailing list for you.
>
>    If you need multiple lists, let us know. We discourage having many
>    mailing lists for smaller projects, as this tends to
>    stunt the growth of your project community. You can always add more
> lists
>    later.
>
> 9. Commit notifications
>
>    [ ] Notification of commits to the main tree should be e-mailed to
> the list
>        we chose to create above
>    [ ] A separate mailing list, <projectname>-git, should be created
> for commit
>        notifications
>    [X] No commit notifications, please
>
> 10. Shell accounts
>
>    As a general rule, we don't provide shell accounts to developers unless
>    there's a demonstrated need. If you have one, please explain here, and
>    list the usernames of the committers above needing shell access.
>
> 11. Translation
>    [X] Set up the laptop.org Pootle server to allow translation commits
> to be made
>    [ ] Translation arrangements have already been made at _______________
>
> 12. Notes/comments:
> This game was started earlier this month at the ILXO game jam. I'd like
> a git to facilitate further development.
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>



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