Village Hosting request
Bobby Powers
bobbypowers at gmail.com
Thu Aug 21 17:28:53 EDT 2008
this sounds awesome, is there a wiki page about it? is it all done in python?
bobby
On Thu, Aug 21, 2008 at 3:46 PM, Robert Myers <rmyers7 at mindspring.com> wrote:
> 1. Project name : Village
> 2. Existing website, if any : http://wiki.laptop.org/go/User:Rmyers/Village
> 3. One-line description : economics simulation game
>
> 4. Longer description : game simulating simple economic activity.
> Buying, selling, trading, developing resources, competing and colluding.
> The player tries to maximize his wealth, but the village as a whole also
> has to succeed.
> :
> :
> :
>
> 5. URLs of similar projects :
>
> 6. Committer list
> Please list the maintainer (lead developer) as the first entry. Only
> list
> developers who need to be given accounts so that they can commit to your
> project's code repository, or push their own. There is no need to list
> non-committer developers.
>
> Username Full name SSH2 key URL
> E-mail
> -------- --------- ------------
> ------
> #1 Rmyers Robert Myers
> #2 Nikki Lee (possible)
> #3 Andrew Bouchard (possible)
> ...
>
> If any developers don't have their SSH2 keys on the web, please
> attach them
> to the application e-mail.
>
> 7. Preferred development model
>
> [X] Central tree. Every developer can push his changes directly to the
> project's git tree. This is the standard model that will be
> familiar to
> CVS and Subversion users, and that tends to work well for most
> projects.
>
> [ ] Maintainer-owned tree. Every developer creates his own git tree, or
> multiple git trees. He periodically asks the maintainer to look
> at one
> or more of these trees, and merge changes into the maintainer-owned,
> "main" tree. This is the model used by the Linux kernel, and is
> well-suited to projects wishing to maintain a tighter control on
> code
> entering the main tree.
>
> If you choose the maintainer-owned tree model, but wish to set up some
> shared trees where all of your project's committers can commit
> directly,
> as might be the case with a "discussion" tree, or a tree for an
> individual
> feature, you may send us such a request by e-mail, and we will set
> up the
> tree for you.
>
> 8. Set up a project mailing list:
>
> [ ] Yes, named after our project name
> [ ] Yes, named ______________________
> [X] No
>
> When your project is just getting off the ground, we suggest you eschew
> a separate mailing list and instead keep discussion about your project
> on the main OLPC development list. This will give you more input and
> potentially attract more developers to your project; when the volume of
> messages related to your project reaches some critical mass, we can
> trivially create a separate mailing list for you.
>
> If you need multiple lists, let us know. We discourage having many
> mailing lists for smaller projects, as this tends to
> stunt the growth of your project community. You can always add more
> lists
> later.
>
> 9. Commit notifications
>
> [ ] Notification of commits to the main tree should be e-mailed to
> the list
> we chose to create above
> [ ] A separate mailing list, <projectname>-git, should be created
> for commit
> notifications
> [X] No commit notifications, please
>
> 10. Shell accounts
>
> As a general rule, we don't provide shell accounts to developers unless
> there's a demonstrated need. If you have one, please explain here, and
> list the usernames of the committers above needing shell access.
>
> 11. Translation
> [X] Set up the laptop.org Pootle server to allow translation commits
> to be made
> [ ] Translation arrangements have already been made at _______________
>
> 12. Notes/comments:
> This game was started earlier this month at the ILXO game jam. I'd like
> a git to facilitate further development.
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