Village Hosting request

Robert Myers rmyers7 at mindspring.com
Thu Aug 21 15:46:09 EDT 2008


1. Project name             : Village	
2. Existing website, if any : http://wiki.laptop.org/go/User:Rmyers/Village
3. One-line description     : economics simulation game

4. Longer description       : game simulating simple economic activity. 
Buying, selling, trading, developing resources, competing and colluding. 
The player tries to maximize his wealth, but the village as a whole also 
has to succeed.
                             :
                             :
                             :

5. URLs of similar projects :

6. Committer list
    Please list the maintainer (lead developer) as the first entry. Only 
list
    developers who need to be given accounts so that they can commit to your
    project's code repository, or push their own. There is no need to list
    non-committer developers.

       Username   Full name             SSH2 key URL 
E-mail
       --------   ---------             ------------ 
------
    #1 Rmyers	Robert Myers
    #2		Nikki Lee (possible)
    #3		Andrew Bouchard (possible)
       ...

    If any developers don't have their SSH2 keys on the web, please 
attach them
    to the application e-mail.

7. Preferred development model

    [X] Central tree. Every developer can push his changes directly to the
        project's git tree. This is the standard model that will be 
familiar to
        CVS and Subversion users, and that tends to work well for most 
projects.

    [ ] Maintainer-owned tree. Every developer creates his own git tree, or
        multiple git trees. He periodically asks the maintainer to look 
at one
        or more of these trees, and merge changes into the maintainer-owned,
        "main" tree. This is the model used by the Linux kernel, and is
        well-suited to projects wishing to maintain a tighter control on 
code
        entering the main tree.

    If you choose the maintainer-owned tree model, but wish to set up some
    shared trees where all of your project's committers can commit 
directly,
    as might be the case with a "discussion" tree, or a tree for an 
individual
    feature, you may send us such a request by e-mail, and we will set 
up the
    tree for you.

8. Set up a project mailing list:

    [ ] Yes, named after our project name
    [ ] Yes, named ______________________
    [X] No

    When your project is just getting off the ground, we suggest you eschew
    a separate mailing list and instead keep discussion about your project
    on the main OLPC development list. This will give you more input and
    potentially attract more developers to your project; when the volume of
    messages related to your project reaches some critical mass, we can
    trivially create a separate mailing list for you.

    If you need multiple lists, let us know. We discourage having many
    mailing lists for smaller projects, as this tends to
    stunt the growth of your project community. You can always add more 
lists
    later.

9. Commit notifications

    [ ] Notification of commits to the main tree should be e-mailed to 
the list
        we chose to create above
    [ ] A separate mailing list, <projectname>-git, should be created 
for commit
        notifications
    [X] No commit notifications, please

10. Shell accounts

    As a general rule, we don't provide shell accounts to developers unless
    there's a demonstrated need. If you have one, please explain here, and
    list the usernames of the committers above needing shell access.

11. Translation
    [X] Set up the laptop.org Pootle server to allow translation commits 
to be made
    [ ] Translation arrangements have already been made at _______________

12. Notes/comments:
This game was started earlier this month at the ILXO game jam. I'd like 
a git to facilitate further development.



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