Consistent sound

Samuel Klein meta.sj at gmail.com
Mon Nov 19 14:01:37 EST 2007


On Nov 19, 2007 12:31 PM, Gerard J. Cerchio <gjpc at circlesoft.com> wrote:
> Hi,
>
> I am just beginning to get involved with the OLPC so please forgive me
> if this topic is already covered. I am also new to python so my learning
> curve is somewhat steep.  I am attempting to build a go game activity
> starting with the connect_activity. I would like to produce sounds for
> various game play events such as victory, loss, atari, etc.  I would
> also like the sounds the child hears from the OLPC be consistent and
> culturally appropriate. I would posit that if all the activities made
> consistent "utterances" to the child, the value of the OLPC learning
> experience would be enhanced.
>
> I would like to suggest a way to give a this consistent localized sound
> personality to the OLPC through the csound object.
>
> I propose that there be a simple csound method:
>
>     emote( emotion, intensity )
>
> where
>
>     emotion is a string index into a table of localized sounds
>     intensity is an integer that regulates the degree of the emotion
>
> Sample emotion strings would be:
>
>     "win" - produces a reward sound appropriate to the locale
>     "lose" - opposite of win
>     "yes" - indicate acceptance
>     "no" - opposite of no
>     "warn" - indicate more thought may be required
>     "approval" - encourage
>     "disapproval" - discourage

Maybe this covers more than just emotions; I have no comment on how to
implement this in csound & sugar, but it is a charming idea.

SJ



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