Consistent sound
Eben Eliason
eben.eliason at gmail.com
Mon Nov 19 14:15:00 EST 2007
I, too, find this a very nice idea. Not only does it encourage
culturally appropriate sounds, but it simply encourages context
appropriate sounds in general. Right now there is a lack of audible
feedback in a number of the games on the system, and said feedback
would really enhance the experience, especially for kids. This would
give developers a simple way to accomplish this without having to
locate, record, package, and play their own sounds unless they want
to, which also saves some space.
Of course, I too lack any technical knowledge in this area, but am
interested to see where it leads.
- Eben
On 11/19/07, Samuel Klein <meta.sj at gmail.com> wrote:
> On Nov 19, 2007 12:31 PM, Gerard J. Cerchio <gjpc at circlesoft.com> wrote:
> > Hi,
> >
> > I am just beginning to get involved with the OLPC so please forgive me
> > if this topic is already covered. I am also new to python so my learning
> > curve is somewhat steep. I am attempting to build a go game activity
> > starting with the connect_activity. I would like to produce sounds for
> > various game play events such as victory, loss, atari, etc. I would
> > also like the sounds the child hears from the OLPC be consistent and
> > culturally appropriate. I would posit that if all the activities made
> > consistent "utterances" to the child, the value of the OLPC learning
> > experience would be enhanced.
> >
> > I would like to suggest a way to give a this consistent localized sound
> > personality to the OLPC through the csound object.
> >
> > I propose that there be a simple csound method:
> >
> > emote( emotion, intensity )
> >
> > where
> >
> > emotion is a string index into a table of localized sounds
> > intensity is an integer that regulates the degree of the emotion
> >
> > Sample emotion strings would be:
> >
> > "win" - produces a reward sound appropriate to the locale
> > "lose" - opposite of win
> > "yes" - indicate acceptance
> > "no" - opposite of no
> > "warn" - indicate more thought may be required
> > "approval" - encourage
> > "disapproval" - discourage
>
> Maybe this covers more than just emotions; I have no comment on how to
> implement this in csound & sugar, but it is a charming idea.
>
> SJ
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