OLPC Flash discussion
Game Mogul
gamemogul at gmail.com
Sun Jan 21 16:47:44 EST 2007
That sounds quite intriguing, I'd like to hear more about this, and
how Alan's visit with Adobe went.
-Zak
On 1/18/07, Zjnue Brzavi <zjnue.brzavi at googlemail.com> wrote:
> Hi SJ and list,
>
> I've recently tried to introduce a suite of open technologies I'd like
> to see at the forefront of e-learning, particularly in OLPC context.
> Not only is the language (haXe) powerful and a pleasure to work with,
> but I can attest of the good direction the owners of these
> technologies provide. Here is my previous post again:
>
> from Zjnue Brzavi <zjnue.brzavi at googlemail.com>
> date Jan 13, 2007 6:27 PM
> subject Re: Flash support at current OLPC browser?
>
> Dear all,
>
> I've previously posted to introduce a new language called haXe
> (haxe.org), that compiles to flash (6-9) bytecode, js and a server
> language neko (nekovm.org). More recently I've been getting involved
> with a project called xinf (xinf is not flash - xinf.org) that
> promises exciting options in terms of exposing a consistent gui api to
> haXe for targetting both js, flash 9 (potentially other versions also)
> and a neko-based format that will run on a xinfinity player, currently
> in development. This means your gui will be able to 'fall-back' onto
> the flash player when xinfinity is not installed or while it still
> lacks in features. I'm very interested to look at combining these
> technologies for the purposes of e-leanring and because they all have
> a very small footprint, I believe it to be very well suited to the
> OLPC project. If anyone else share these interests please get in
> touch. I do feel there is great potential.
>
> Best,
>
> Zjnue
>
>
> On 1/18/07, SJ Klein <sj at laptop.org> wrote:
> >
> > Cc:ing the devel list.
> >
> > Yes, there is a lot of Python work in and around OLPC; some people are
> > also trying to use pygame as a model/kernel for a general intro-to-Python
> > tutorial... Bridge builder is pretty fly; I don't see why something with
> > a similar physics engine couldnt' be built without high-end requirements.
> >
> > SJ
> >
> >
> > On Thu, 18 Jan 2007, Ben Sawyer wrote:
> >
> > > I don't know the author per-se but InXile Entertainment just licensed the
> > > rights to make it into a game. While I think the educational aspects of it
> > > are not as explicit as other things people cite we shouldn't forget the sheer
> > > creativity it represents and the ideas it offers in terms iterative
> > > development and other interesting aspects.
> > >
> > > There are many etoys (bridge builder anyone?
> > > http://downloads.theregister.co.uk/Windows/Games/Building/bridge-builder.html
> > > yes high-end requirements but humor me) and games that could be identified
> > > for the laptops and of course many are built in Flash but I agree in general
> > > that part of the core goal really being discussed here is the idea that there
> > > be some etoy/game like programming system that is ideally suited to the
> > > laptops.
> > >
> > > My gut tells me the script flash within flash is probably a dead end for any
> > > number of reasons but I think it's a good conversation to force on adobe
> > > (even if it were a special version they did and then ported everywhere) on.
> > > I don't know enough about Squeak to know if it really fits the vision of
> > > things like Click-n-Play and other "gamemaker/etoy" maker products we've had
> > > in gaming but my sense is that despite it being used to make games by kids
> > > that it probably doesn't do it to the degree and focus those products have.
> > > It's complimentary to some extent perhaps even a step above as it moves you
> > > further up the programming scale then a gamemaker but again I don't see it
> > > 1:1.
> > >
> > > The critical issue will not be the issues of scripting or programming but of
> > > the entire IDE and graphics process which is where from an etoy/game making
> > > perspective is where the hard work lies. Perhaps something that is written
> > > to combine SDL with PyGame? (www.pygame.org) Again the problem here is that
> > > there isn't much of an IDE and graphics environment here but we might be able
> > > to construct something with this that then works easily as I believe Python
> > > support is quite heavy with OLPC. The students at CMU's Entertainment
> > > Technology Center are working with PyGame and Jesse Schell from CMU
> > > recommended it highly.
> > >
> > > Sorry for lurking but my .02
> > >
> > > - Ben
> > >
> > > On Jan 17, 2007, at 12:23 AM, Samuel Klein wrote:
> > >
> > >>
> > >> I love this discussion. I also REALLY want linerider on the laptops...
> > >> Does anyone know *fsk , the author?
> > >> http://lineridervideos.blogspot.com/
> > >>
> > >> We're reaching thread-length and cc: length for a public list.
> > >> Can we take this discussion [and the notes below] to devel at laptop ?
> > >>
> > >> SJ
> > >>
> > >>
> > >> On Tue, 16 Jan 2007, GameMogul wrote:
> > >>
> > >>> As far as networking would go, *that* is where we have our proprietary
> > >>> coding, right? Because there's no way to *just* use AS for multiplayer
> > >>> flash games, you have to have server-side code (whatever language) to
> > >>> control this, and interact with each client. Multiplayer usage won't be
> > >>> supported in non-OLPC machines, right?
> > >>>
> > >>> And to answer Joshua, loading local files is easy if the files are
> > >>> XML-based (shortened with URL-shortener):
> > >>> http://geobay.com/f12341
> > >>>
> > >>> You are right in that you can't save files... like you think. Look at
> > >>> what line-rider does. How does it remember the 'levels' you make?
> > >>> SharedObjects.
> > >>>
> > >>> Here's an example of LineRider's cache path for M$ (honestly, I don't know
> > >>> Gnash's Flash cache for Linux... likely
> > >>> /home/<user>/.gnash/etc./etc./etc.):
> > >>>
> > >>> For the exe:
> > >>> C:\Documents and Settings\<user name>\Application Data\
> > >>> Macromedia\Flash Player\#SharedObjects\
> > >>> <some stupid cache name: LVSZR946>\localhost\
> > >>> Documents and Settings\<user name>\Desktop\
> > >>> LineRider_beta.exe\undefined.sol
> > >>>
> > >>> For the web player:
> > >>> C:\Documents and Settings\<user name>\Application Data\
> > >>> Macromedia\Flash Player\#SharedObjects\
> > >>> <some stupid cache name: LVSZR946>\ic1.deviantart.com\
> > >>> fs12\f\2006\266\6\f\engin2_16devart.swf\undefined.sol
> > >>>
> > >>> In this final folder is a Shared Object Library (SOL) file, where *all*
> > >>> the level information is saved. There is a (albeit... not nice way)
> > >>> possible way to save user input, and just have it available next time they
> > >>> launch the application.
> > >>>
> > >>> I know it's no the best solution, but I'm just putting it out there.
> > >>> -Zak
> > >>>
> > >>> Alan Kay wrote:
> > >>>> The plan is go further than this. The thinking has been that each OLPC
> > >>>> machine will be a server, and can serve itself if there is no network
> > >>>> connectivity.
> > >>>> Again, there is no problem making any of this happen on the OLPC machine.
> > >>>> The entire environment and permissions are controlled. It's helping
> > >>>> children who don't have these machines in the rest of the world to be
> > >>>> part of the same conversation and activities.
> > >>>> Cheers,
> > >>>> Alan
> > >>>> At 03:25 PM 1/16/2007, Joshua Ellis wrote:
> > >>>>> Okay, I understand now. The key is to have the simple IDE easily
> > >>>>> deployable across platforms, not just the SWFs it creates. I'm sorry
> > >>>>> -- I lost that somewhere.
> > >>>>> One of the main problems is that Flash *cannot* interact with the host
> > >>>>> file system at all. It can't write files. I don't even think it can
> > >>>>> *load* local files. (I've never tried, but it's a pretty good
> > >>>>> assumption.) And this is unlikely to change -- it's a security thing.
> > >>>>> Adobe's Flex Server can compile apps over the network on the fly:
> > >>>>> check out http://try.flex.org/index.cfm to see an example. And this
> > >>>>> would be possible to replicate as an open-source tool.
> > >>>>> SJ mentioned to me the idea of a server OLPC as well as a client one
> > >>>>> -- from what he'd said, I'd envisioned a sort of LAN where all of the
> > >>>>> laptop OLPCs could connect to one server OLPC, which could function as
> > >>>>> a router, or a machine for a teacher. If this is the case, couldn't
> > >>>>> one run a compiler on *that* machine?
> > >>>>> jze
> > >>>>> On 1/16/07, GameMogul <zak at arkitek.com> wrote:
> > >>>>>> Well, if we had the ability to use outside applications, then, like
> > >>>>>> Alan
> > >>>>>> said, why are we stuck to Flash to begin with? If we want this to play
> > >>>>>> on ALL flash-capable computers... it has to built-in. If there are
> > >>>>>> external applications or external linkages to the Internet required
> > >>>>>> (i.e. server-side scripts), then it is very limited; such as, as Alan
> > >>>>>> said, school-districts not allowing the installation of executables.
> > >>>>>> Which also brings up the point of Internet-dependency, *requiring*
> > >>>>>> server scripts would make it so that people had to have a connection.
> > >>>>>> What if a laptop is out of range of others? Unfortunately, you
> > >>>>>> couldn't
> > >>>>>> say we'd just use a PHP engine on the laptop, because 1) large
> > >>>>>> size-bloat there and 2) it wouldn't work for just your average Joe on
> > >>>>>> an
> > >>>>>> M$ box who won't have a PHP engine on his computer.
> > >>>>>> -Zak
> > >>>>>> Joshua Ellis wrote:
> > >>>>>>> Also, has anybody looked at Apollo yet?
> > >>>>>>>
> > >>>>>>> http://labs.adobe.com/wiki/index.php/Apollo:developerfaq
> > >>>>>>>
> > >>>>>>> If you could get Adobe to release/write a version of the Apollo
> > >>>>>>> runtime for OLPC, that would kick serious ass -- you could develop
> > >>>>>>> apps for the OLPC in HTML/Flash/Flex/CSS/Javascript!
> > >>>>>>>
> > >>>>>>> jze
> > >>>>>>>
> > >>>>>>>
> > >>>>>>>
> > >>>>>>> On 1/16/07, Joshua Ellis <jzellis at gmail.com> wrote:
> > >>>>>>>> Also, here's a consideration: Flex generates Flash apps based on the
> > >>>>>>>> MXML language. So wouldn't it be possible to create a simple Flash
> > >>>>>>>> IDE
> > >>>>>>>> that generates MXML files, which could then be passed to a compiler,
> > >>>>>>>> rather than trying to make Flash evaluate user-written code from
> > >>>>>>>> within the player itself?
> > >>>>>>>>
> > >>>>>>>> Oh, my poor head is aching. :-)
> > >>>>>>>>
> > >>>>>>>> jze
> > _______________________________________________
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> > Devel at laptop.org
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> >
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