openGL

Noah Kantrowitz kantrn at rpi.edu
Wed Apr 18 16:44:30 EDT 2007


Bert Freudenberg wrote:
> 
> On Apr 18, 2007, at 22:33 , Noah Kantrowitz wrote:
> 
>> Andrew Clunis wrote:
>>> Jordan Crouse wrote:
>>>> Please, stop perpetrating this myth.  The LX can not scale arbitrary
>>>> chunks
>>>> of pixels - it can only upscale and downscale the entire visible
>>>> area.  This
>>>> is available to X through some clever RandR tweaking.
>>>
>>>> Jordan
>>>
>>>
>>> Aw, bummer.
>>>
>>> Still, at least more graphic intensive games should be able to render at
>>> something less than 1200x900 (by making a fullscreen surface in
>>> PyGame/SDL thanks to the RandR tweaking, probably) and still fill the
>>> panel.
>>
>> This will probably interfere with the frame though.
> 
> Actually, no - that's the nice thing about using vector graphics.

I'm not sure what vector graphics have to do with it. PyGame in
fullscreen mode generally puts itself on top of everything else, which
would mean you can't see the frame.

--Noah

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