openGL
Bert Freudenberg
bert at freudenbergs.de
Wed Apr 18 16:49:58 EDT 2007
On Apr 18, 2007, at 22:44 , Noah Kantrowitz wrote:
> Bert Freudenberg wrote:
>>
>> On Apr 18, 2007, at 22:33 , Noah Kantrowitz wrote:
>>
>>> Andrew Clunis wrote:
>>>> Jordan Crouse wrote:
>>>>> Please, stop perpetrating this myth. The LX can not scale
>>>>> arbitrary
>>>>> chunks
>>>>> of pixels - it can only upscale and downscale the entire visible
>>>>> area. This
>>>>> is available to X through some clever RandR tweaking.
>>>>
>>>>> Jordan
>>>>
>>>>
>>>> Aw, bummer.
>>>>
>>>> Still, at least more graphic intensive games should be able to
>>>> render at
>>>> something less than 1200x900 (by making a fullscreen surface in
>>>> PyGame/SDL thanks to the RandR tweaking, probably) and still
>>>> fill the
>>>> panel.
>>>
>>> This will probably interfere with the frame though.
>>
>> Actually, no - that's the nice thing about using vector graphics.
>
> I'm not sure what vector graphics have to do with it. PyGame in
> fullscreen mode generally puts itself on top of everything else, which
> would mean you can't see the frame.
It thought you worried about the different resolution.
PyGame can equally well run in a window, which will happen to cover
the whole screen thanks to matchbox.
- Bert -
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