#6346 NORM Never A: OLPCGames.mesh hangs on import of presenceservice
Zarro Boogs per Child
bugtracker at laptop.org
Tue Feb 5 12:40:22 EST 2008
#6346: OLPCGames.mesh hangs on import of presenceservice
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Reporter: mcfletch | Owner: mcfletch
Type: defect | Status: new
Priority: normal | Milestone: Never Assigned
Component: olpc-games | Version: Git as of bug date
Resolution: | Keywords:
Verified: 1 | Blocking:
Blockedby: |
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Comment(by mcfletch):
Cute. It's not hanging on the import of presence service. I can hoist
that out of the code and it fails at the exact same point, suggesting
we're looking at a threading issue where one thread is interfering with
the other after a given delay. Alternately might be the line after, and
the logging mechanism may be failing to flush before the next operation
(pservice.get_instance()) so that I don't see the log message.
Have also been looking for differences between this activity and the
various working activities. This one looks like a Pygame activity that's
been ported, it has init'd the pygame.font module, but avoiding that
doesn't change the symptoms. Other than that haven't found many
differences...
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Ticket URL: <http://dev.laptop.org/ticket/6346#comment:1>
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