#6346 NORM Never A: OLPCGames.mesh hangs on import of presenceservice

Zarro Boogs per Child bugtracker at laptop.org
Tue Feb 5 12:40:22 EST 2008


#6346: OLPCGames.mesh hangs on import of presenceservice
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  Reporter:  mcfletch    |       Owner:  mcfletch          
      Type:  defect      |      Status:  new               
  Priority:  normal      |   Milestone:  Never Assigned    
 Component:  olpc-games  |     Version:  Git as of bug date
Resolution:              |    Keywords:                    
  Verified:  1           |    Blocking:                    
 Blockedby:              |  
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Comment(by mcfletch):

 Cute.  It's not hanging on the import of presence service.  I can hoist
 that out of the code and it fails at the exact same point, suggesting
 we're looking at a threading issue where one thread is interfering with
 the other after a given delay.  Alternately might be the line after, and
 the logging mechanism may be failing to flush before the next operation
 (pservice.get_instance()) so that I don't see the log message.

 Have also been looking for differences between this activity and the
 various working activities.  This one looks like a Pygame activity that's
 been ported, it has init'd the pygame.font module, but avoiding that
 doesn't change the symptoms.  Other than that haven't found many
 differences...

-- 
Ticket URL: <http://dev.laptop.org/ticket/6346#comment:1>
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