[olpc-nz] Testing Summary - Wellington, 16 Oct 2010
Tim McNamara
mcnamara.tim at gmail.com
Sat Oct 16 17:39:13 EDT 2010
Attendees:
Tim, Alastair, Grant
Tests:
numbers-3
=> Tim
- I would prefer a white background, to match the rest of
Sugar
- initially it was hard to figure our what to do
- like the difficulty scaling widget
code specific
- g.py
- omits shebang
- interesting way to get out of the global namespace
- cross-portability may be an issue, does g.imgf need to be set
manually? what happens when aspect ratios change, is a single factor
sufficient?
- ll 93 - 99, list comprehensions may be faster, although given that
you're loading the images into memory, I can see why the current
approach is taken
- olpcgames/
- [Question for self] does this directory need to be included?
=> Alastair
- logo looks a little like a poker chip
- good game
jukebox-20
=> Tim
- like the "choose an object" dialogue: is that custom built?
- no files to test :/ - must bring some .ogg next time
physics-7 (?)
=> Alastair
- reset button would be good, clicking on all elements is annoying
=> Tim
- code specific
- DEVELOPING is very useful, perhaps update it though
- objects remain in memory after they have left the screen
- there is a single event handler for every pygame event, should
we change things so that specific events are handled with
- it seems that every element is rendered from SVG at each
frame (=> I can't tell from Box2d's Ansi C code whether this is
is the case, I suspect it's not on reflection)
- Elements hasn't been updated since 2008...
----
Non-testing activity
- cleaned up some of the language on the test requests page[1]
-
[1] http://wiki.laptop.org/go/OLPC_New_Zealand/Test_Requests
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