[OLPC-Games] Micropolis source code release!

Antoine van Gelder hummingbird at hivemind.net
Mon Jan 14 03:06:22 EST 2008


*blush*

That, of course, should have gone to Don and not the list.

  - a


Antoine van Gelder wrote:
> Bloody genius Don !
> 
> :-D
> 
> I spent my holiday working on a muchly simplified Forth that compiles 
> down to Python bytecode as the back-end for a visual programming 
> language for xobots - didn't get nearly as far as I wanted thanks to a 
> crashing hard drive and a generally unusually hectic December *twitch* 
> *twitch* but I reckon I'm about half-way through and - so far - the idea 
> is proving workable - workload willing I hope to have something to share 
> by the end of January. :)
> 
> The idea is basically that this is a way for the kids to be able to use 
> the system either from the Python or the Forth-ish but in a - 
> so-to-speak - completely native way where the library environment 
> they're used to from the one is transparently accessible from the other 
> and any code they wrote in the one is directly accessible from the other 
> without the need for kids to have to generate bindings for their code.
> 
> 
> Some random questions if I may ?
> 
>   * Do you have any sample code for the Micropolis source ?
> 
>   * How large can the playing field get on the OLPC before the tile 
> engine starts freaking out ?
> 
>   * Can tiles contain tiles ?
> 
>   * Is this aversion to C++ just a slashdot thing or is it American ?
> 
>   * *grin* -> _Completely_ unrelated -> I've been offered some part-time 
> contract work here in ZA doing GPS-ish stuff using xpcom and xulrunner 
> and I see you're doing similar work -> is that particular combination of 
> problem&tool a pain or a joy for you ?
> 
> 
> Tx!
> 
>   - a
> 
> 
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