[OLPC-Games] Micropolis source code release!
Antoine van Gelder
hummingbird at hivemind.net
Mon Jan 14 03:06:22 EST 2008
*blush*
That, of course, should have gone to Don and not the list.
- a
Antoine van Gelder wrote:
> Bloody genius Don !
>
> :-D
>
> I spent my holiday working on a muchly simplified Forth that compiles
> down to Python bytecode as the back-end for a visual programming
> language for xobots - didn't get nearly as far as I wanted thanks to a
> crashing hard drive and a generally unusually hectic December *twitch*
> *twitch* but I reckon I'm about half-way through and - so far - the idea
> is proving workable - workload willing I hope to have something to share
> by the end of January. :)
>
> The idea is basically that this is a way for the kids to be able to use
> the system either from the Python or the Forth-ish but in a -
> so-to-speak - completely native way where the library environment
> they're used to from the one is transparently accessible from the other
> and any code they wrote in the one is directly accessible from the other
> without the need for kids to have to generate bindings for their code.
>
>
> Some random questions if I may ?
>
> * Do you have any sample code for the Micropolis source ?
>
> * How large can the playing field get on the OLPC before the tile
> engine starts freaking out ?
>
> * Can tiles contain tiles ?
>
> * Is this aversion to C++ just a slashdot thing or is it American ?
>
> * *grin* -> _Completely_ unrelated -> I've been offered some part-time
> contract work here in ZA doing GPS-ish stuff using xpcom and xulrunner
> and I see you're doing similar work -> is that particular combination of
> problem&tool a pain or a joy for you ?
>
>
> Tx!
>
> - a
>
>
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