[OLPC-Games] ANN: pygame 1.8.1 released

René Dudfield renesd at gmail.com
Tue Aug 5 21:23:30 EDT 2008


Stick a fork in it, it's baked... nice and toasty. A new version of
pygame is out.

http://www.pygame.org/
Pygame is a set of Python modules designed for writing games. Pygame
adds functionality on top of the excellent SDL library. This allows
you to create fully featured games and multimedia programs in the
python language. Pygame is highly portable and runs on nearly every
platform and operating system.

http://www.pygame.org/wiki/about
Silliness built in. Does not require OpenGL. Multi core CPUs can be
used easily. Uses optimized C, and Assembly code for core functions.
Comes with many Operating systems. Truly portable. It's Simple, and
easy to use. Many games have been published. You control your main
loop. Does not require a GUI to use all functions. Fast response to
reported bugs. Small amount of code. Modular.


Over 1000 open source games have been released that use pygame, so
there are lots of examples to learn from.

http://pygame.org/whatsnew.shtml
Many bug fixes and improvements, including:

* BLEND_RGBA_* blitters and blenders to go with the BLEND_RGB_* blend modes.
* documentation updates (mainly for new sprite classes released in 1.8.0)
* sound fixes, and streaming some music from file like objects
* image saving fixes
* greatly expanded tests
* Pixelarray, and surfarray updates and fixes.
* Enhanced Color class, reimplemented in C for speed.
* New Windows and Mac binary installers.

Many thanks to Marcus, Lenard, Brian, Nicholas, Charlie Nolan, Nirav
Patel, Forrest Voight, Charlie Nolan, Frankie Robertson, John Krukoff,
Lorenz Quack, Nick Irvine, Zhang Fan and everyone else who helped out
with this release.

Next release will include the physics engine, Webcam support, enhanced
easy and automatic multithread support amongst other goodies -- they
have been in development for over 3 months full time so far.


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