[OLPC-Games] pygame widget set

Roberto Fagá robertofaga at gmail.com
Mon May 14 18:38:37 EDT 2007


But using GTK widgets can be a problem inside pygame, right?
take a look at "Why Gtk/Qt/WxWidgets... are bad",
<http://www.pygame.org/wiki/gui>

otherwise, SoC pygame APIs maybe can provide a set of widgets
(probably based on one of these)

[]'s

On 5/14/07, Noah Kantrowitz <kantrn at rpi.edu> wrote:
> stas zytkiewicz wrote:
> > Hello, is there a "preferred" widget set which could be used in a
> > pygame based app?
> > I mean we all use widgets like buttons, dialogs etc at some point in
> > a pygame app. It might be best to have one widget set which all
> > apps would use instead of (re)inventing our own.
> >
> > In my schoolsplay project I use ocempgui, http://ocemp.sourceforge.net/gui.html
> > which is rather complete and comes with extensive documentation and
> > accessibility support.
> > If there's no "preferred" widget set yet I would like to  suggest ocempgui.
> > However I'm happy to use whatever the Sugar/pygame would use.
>
> The rough answer is there is none. To maintain the pervasive
> look-and-feel that Sugar is aiming for, all traditional GUI stuff should
> really be done in GTK (via PyGTK) using the Sugar widget kit. Some
> tweaking may be needed to make matchbox happy, but a standard GTK dialog
> should JWF. There are references for both the HIG and the sugar widget
> set on the wiki (wiki.laptop.org).
>
> --Noah
>
>
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