[OLPC-Games] Introducing myself ...
meta.sj at gmail.com
Mon Apr 23 22:40:24 EDT 2007
Hi Lincoln, welcome to the list.
On 4/22/07, Lincoln Quirk <lincoln at techhouse.org> wrote:
> Sorry for being silent earlier; I've been extremely busy these past few
> days. I've finally subscribed to the list, though, so you will probably
> hear me chime in more often. Responses below...
> I'm flexible. It sounds like OLPC is in crunch mode right now, so I'm
> willing to help out with high-priority tasks in many areas, but yeah,
> this is my main avenue of interest.
Right now we could generally use people to help make the 'develop'
activity beautiful, and to carry over similar interface ideas
forvarious development environments from etoys to pure python to
> Ben Sawyer wrote:
> > 1. See that we generate an SDK and libraries that make game
> > developers go OMG whoever did this knew what they were doing. That's
> > critical to the credibility we want to have to get more people doing
> > things.
> Definitely. I hope to be a main contributor to this - the trampoline
> that lets lots of people contribute.
Super. It would be neat to start with a text SDK, just to get into
the spirit of things... especially considering how feasible it seems
to get a free zcode framework up. But helping frame the problem will
also be useful.
> On 4/15/07, Ben Sawyer <bsawyer at dmill.com> wrote:
> >I'm just starting to put notes together - lets look at this to start:
> >XO Adventure Story System
> >This is an overview document for an interactive fiction authoring
> >system for the XO laptop. We envision this to be a robust but simple
> >system that will allow users to create their own adventure stories on
> >the laptop. The system will be written in Python w/PyGame elements
> >if needed.
> I would definitely be interested in such a project, although it looks
> a little too ambitious for a summer's worth of work. But I'd like to
> keep the ideas going, so I'll follow the wiki. (Did this make it to the
> wiki, and if so, which page?)
It did; see here:
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