[OLPC-Games] SDL improvements...
Ryan C. Gordon
icculus at icculus.org
Sat Apr 14 01:29:15 EDT 2007
Hi, my name is Ryan and I just got a developer system, so I wanted to
drop in and say hello here.
I'm a primary developer of SDL, and will be spending some time
optimizing it for the olpc hardware.
If anyone has a good patch for SDL, send it my way and I'll commit it to
the upstream Subversion repository. Ideally I'd like to avoid having an
"olpc" fork if possible, especially since it already works on the
hardware without patches, so I definitely want to collect up any good
work people do and merge it with the mainline.
I'm also interested in hearing about use cases on the hardware...what
surface and audio formats people tend to use, since most optimization
will be in tuning the blitters, etc.
I'll also be working on patches to remove all polling from
SDL_WaitEvent(), so it will be possible to construct a "well-behaved"
SDL program that can permanently yield the CPU until something
interesting happens.
Other suggestions and patches for SDL improvements are welcome, too.
Thanks,
--ryan.
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