[OLPC-Games] Introducing myself ...

Phil Hassey philhassey at yahoo.com
Fri Apr 13 01:23:45 EDT 2007


Hey,

I think it would be fun to have some of my pygame-based games on the OLPC.  You can see a list of 'em here:

http://www.imitationpickles.org/pickles/games.html

Most of those are pygame based and are generally open source.  I've got a few other games I don't have listed on that page yet.  

I also read some of your wiki / literature.  My "pgu" game engine is the closest thing that pygame has to a "tile" engine that is multi-purpose enough that many people have been able to use it:

http://www.imitationpickles.org/pgu/

Here's my latest game made using that framework (well - I actually re-wrote an engine with a few different concepts, but I could have done this with the pgu.tilevid stuff ... I might roll this engine into pgu as a replacement for the current engine sometime):

http://www.imitationpickles.org/bubbles/

"pgu" also includes a pretty swell pygame based gui, which many people have found quite handy for building level editors and in game dialogs, etc.  At the very least, pgu comes with a really nice tile-based level editor which I've used for at least half a dozen games (including that bubbles one mentioned above.)

I also made Galcon www.imitationpickles.org/galcon/ - which isn't open source - so I don't know if that would be an option for the OLPC.  It's also very processor intensive.  On the plus side, I'm working on making it mod-able.  I might be up for working out some kind of license for Galcon .. maybe ? 

Lastly, I read you really wanted to use a scumm style adventure game engine on the OLPC.  I've made one of those for pyweek #3 - http://www.imitationpickles.org/pyweek3/ - it includes a "room" builder.  The engine isn't exactly in a state that could be used for any old adventure game, but I bet if someone wanted to, they could gut it out and use it.  It's pretty full featured and swell as is.

On a "opinion" note - I don't think "game making kits" are all that swell.  I think pygame is the best beginners game making kit.  With a few really simple games included I think kids could easily mess with those pygame based games and make other stuff.  "Game makers" never really seem to do what you want and don't make great games anyways.  pygame is just as easy as any game maker and you can do anything with it.

On an addition opinion note (I'm not following all the OLPC stuff, so this is probably already covered) for building games, it'll be really important to have a nice image / graphics editor. 

Well, that's about my piece.  I don't think I'll have much time to contribute to the OLPC directly, but I've got lots of code up there that might be useful to someone.  I'd be glad to answer questions and help out a bit with understanding pgu, if someone is interested in getting it going on the OLPC.  I'd also be up for getting the pgu tilevid engine updated with the "bubble kong" engine sometime if that was of great interest.  And lastly, it would be pretty cool to get Galcon on a million OLPC laptops.  Maybe someone can explain what sort of license I'd have to release code on to get it there -- or if it was okay, maybe we could do some kind of commercial "shared source" license ... ?

(Gee - that's a lot of stuff I just typed!  Sorry for the deluge!)

Thanks!
- Phil
 
       
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