[Etoys] #none or nil
Yoshiki Ohshima
yoshiki at vpri.org
Mon Mar 23 19:40:33 EDT 2009
At Mon, 23 Mar 2009 18:38:04 +0530,
K. K. Subramaniam wrote:
>
> On Wednesday 18 Mar 2009 11:12:08 pm Yoshiki Ohshima wrote:
> > At Sun, 15 Mar 2009 22:52:03 +0530,
> >
> > K. K. Subramaniam wrote:
> > > Hi,
> > >
> > > While browsing project loading code, I came across the following check:
> > > existingView == #none ifFalse: [ ....
> > > in ProjectLoading class >loadImageSegment ....
> > >
> > > existingView is never bound to #none but I have seen it set to nil.
> >
> > It is bound to #none when called from
> > QuickGuideHolderMorph>>loadPR:dir: but I think it is a bug.
> I missed that one. What is the difference between #none and nil?
I don't really know but it appears that these should mean the same thing.
> If this is a bug, should the bug be filed in laptop.org or the tracker in
> squeakland.org?
This appears that non-OLPC specific, and non-sugar specific. So,
squeakland.org would be the place from now on.
To settle these things down, there would be a stage where there are
some confusion on where to file bugs. My suggestion here is to go
ahead and try with your commonsense and soon enough examples will be
set and it is less confusing.
-- Yoshiki
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