[Etoys] #none or nil
K. K. Subramaniam
subbukk at gmail.com
Mon Mar 23 09:08:04 EDT 2009
On Wednesday 18 Mar 2009 11:12:08 pm Yoshiki Ohshima wrote:
> At Sun, 15 Mar 2009 22:52:03 +0530,
>
> K. K. Subramaniam wrote:
> > Hi,
> >
> > While browsing project loading code, I came across the following check:
> > existingView == #none ifFalse: [ ....
> > in ProjectLoading class >loadImageSegment ....
> >
> > existingView is never bound to #none but I have seen it set to nil.
>
> It is bound to #none when called from
> QuickGuideHolderMorph>>loadPR:dir: but I think it is a bug.
I missed that one. What is the difference between #none and nil?
If this is a bug, should the bug be filed in laptop.org or the tracker in
squeakland.org?
Subbu
More information about the Etoys
mailing list