[Etoys] Force TileMorph height
karlramberg at gmail.com
Mon May 19 12:01:04 EDT 2008
Yoshiki Ohshima wrote:
>>> Hmm. It is conceivable. We have horrible #fixLayout method that
>>> almost do it. It could traverse the script editor and install the
>>> cell size value. (Which it should, in case we change the default
>> I made a change just like that and it seems to work pretty well. I
>> noticed it missed old random number tiles, I have to look into that. But
>> for the rest of the script it got a improved look.
>> I have not tested with really old scripts from before the font changes
>> yet, but I guess it should work.
> Cool. #fixLayout is horrible, but if it continue to exist, it
> should as well do the best thing it can do. Whenever you feel ok,
> please send the patch around.
It in this version of my TileMorph fix:
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