[Etoys] Force TileMorph height
karlramberg at gmail.com
Sat May 17 04:19:06 EDT 2008
Yoshiki Ohshima wrote:
>>> I'd be happy to push it as it looks like this is a right solution
>>> for a problem, but is there an easy way to see the "sometimes" case?
>>> How do I reproduce?
>> Also if this change could be forced on old scripts, layout ugliness like
>> attached pict could be history
> Hmm. It is conceivable. We have horrible #fixLayout method that
> almost do it. It could traverse the script editor and install the
> cell size value. (Which it should, in case we change the default
I made a change just like that and it seems to work pretty well. I
noticed it missed old random number tiles, I have to look into that. But
for the rest of the script it got a improved look.
I have not tested with really old scripts from before the font changes
yet, but I guess it should work.
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