[Etoys] Sound tool refactoring and enhancement
karl
karl.ramberg at comhem.se
Tue May 6 10:19:17 EDT 2008
polishookm wrote:
> Perhaps more tile options to deal with sound through the script(or)
> mechanism such that morphs could represent graphical (musical) scores
> - morph properties could be mapped to sound properties and vice versa.
Yes, that is part of ScorePlayerMorph. I have a change set somewhere
that adds a menu option to the ScorePlayerMorph to add tracks, so
editing of scores becomes accessible.
Karl
>
>
> karl wrote:
>> I've been slowly working my way through the code of WaveEditor and
>> added a few enhancements to GraphMorph and PianoKeyboardMorph as
>> well. Now I'm wondering if there is interest to include such work in
>> the Etoy image?
>>
>> The tools kind of work the way they are were but are arcane eg.
>> WaveEditor is really a sound/instrument loop editor not a tool for
>> editing general sound clips. I have started to make it into a general
>> editor to edit sound clips and have made good progress in that
>> regard. What are your thoughts on where these tools should move or
>> not move ?
>>
>>
>> Karl
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>
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