[Etoys] Animations in Squeak/Scratch and Flash
Milan Zimmermann
milan.zimmermann at sympatico.ca
Thu Mar 27 22:29:31 EDT 2008
On 2008 March 28, Yoshiki Ohshima wrote:
>
> Either in Etoys or Scratch, a script for that kind of animation
> would look like a long, serial chain of commands, and would not be too
> pleasant to edit or make.
>
> There have been discussions to make a tool for making timeline-based
> animations. One could imagine to start from something that
> EventTheatre offers (press "Record" in EV, do something, hit escape
> key and press the double-ring button).
>
> However, filling details that makes such a tool (i.e., an animation
> making tool) useful would require a lot of work. Frame-based
> animation in Etoys doesn't really scale, and adjusting the rotation
> centers of frames to make the animation look right is hard, etc.
> Also, our 2D scaling and rotation isn't fast enough to show that on
> XO.
Yoshiki, thanks for explaining
>
> BTW, the "LearniT" animations are fun to watch and have hip style,
> but to see that some people think they are good for "education"
> (implies that they are informative and teaching something) gives me a
> strange impression.
Oh I agree with you, absolutely. The animation is very cool but not very
useful as explanation how to use mesh networking, in fact confusing at least
to me. I was talking about the general idea of hijacking the interest in
things Flash and convert it to eToys. As far as i know, Flash is beeing
taught and used in North American High Schools in "computer technology" type
classes, presumably for it's popularity and coolness factor - would be nice
to have that railroad available :)
Thanks Milan
> "How the mesh network works?" and the animation
> essentially tells you that "the middle man relays". Do you need one
> minute animation to convey the four words idea?
>
> -- Yoshiki
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